Cyanosis wrote:I figure it should be pretty duh obvious if you play at a high res and with this mod and all it's FX and you're on HR style levels you're going to suffer SOME kind of lag due to the core engine limitations being pushed more than what it was designed around.
I play at 640x480 on a shitty on-board Intel currently with half the RAM I used to have since my other comp went kaput and I'm quite surprised at how well optimized Brutal Doom is when playing, with minimal choppiness that doesn't harm gameplay performance. Then again I did do runs on all IWADs only (via UV). I forgot how well Go 2 It from Plutonia ran though.
Evidently if I were to replicate that video I'd get just as nasty a lag as you did if not worse thanks to my specs.
Mr. Chris wrote:Zombieguy wrote:I too, had noticed this problem back when I had my 9400 GT. I play at 1280x800, 16:10, and this problem is no longer an issue for me with my new GTS 250.
Go to http://oblige.sourceforge.net then go to the forums and download the 4.23 WIP version, produce a regular sized Nuts!/Crazy level and tell me if you have severe frame rates as seen later in my videos, namely if you come across with a room packed with monsters like that.
Zero X. Diamond wrote:I've got the day off tomorrow, so if nobody objects I think I'm gonna sit down and try to record some new vocals for the player. Gonna go over the ones that we've already got and then go through the Doom comic for some of the better one-liners in case Sergeant wants to go with the earlier suggestion of putting in some kind of taunt system or something.
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