Mr. Chris wrote:Zombieguy wrote:I too, had noticed this problem back when I had my 9400 GT. I play at 1280x800, 16:10, and this problem is no longer an issue for me with my new GTS 250.
Go to
http://oblige.sourceforge.net then go to the forums and download the 4.23 WIP version, produce a regular sized Nuts!/Crazy level and tell me if you have severe frame rates as seen later in my videos, namely if you come across with a room packed with monsters like that.
Yep, I had severe frame-rate issues after building a regular sized Nuts map. :/
Anybody else have this problem?
EDIT: It's not the monsters, It's all of the smoke/effects/gore on your screen all at once. I produced a regular sized Nuts map again, but this time, I used - "notarget", "fly", "iddqd", and "idkfa" to compare the performance between vanilla doom, and brutal doom. There was no difference in performance while looking at all of the monsters on the screen, but, all of those effects at one time, caused extreme frame-rate drops.
It's kinda like how Minecraft would act on an XBox 360 if it had infinite worlds, and a far view distance.