I've tinkered with a copy of Brutal Doom v0.15 Test 6 to create an "experimental" version of Brutal Doom:
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-Replaced most sound effects including sounds from SladeEXE, some sounds in my archives, and that Youtube video from earlier down
-Added unique sound effects for pretty much every monster (bosses included, and Zombieman/Shotgunguy and Chaingunguy sounds are different from each other)
-Modified casings and empty clips so they almost instantly vanish once they've stopped bouncing (this helps to boost FPS)
-Player sounds remain unchanged, as IMO, they're perfectly fine as they are
-Added LANGUAGE lump, meaning pretty much every obituary should be modified, and added new pickup messages and quit messages (some of them from Doom Enhanced, some of them of my own making)




