The WIP Thread

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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby printz » Sun Mar 18, 2012 3:16 am

Thank you, I'll suppose that's how it may look in Doom 3. Do you still have the bumpmap layer that generated that effect? I'd like to have it separately :D If I use it, I'll credit you. At any rate, this will be good for any mod with simple but high-resolution textures. I'll probably try to further polish the surfaces, because that's how I imagine GSTONE to be.

On the other hand I'll need to do the other patches too...
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby leileilol » Sun Mar 18, 2012 10:34 am

i'll suggest this

don't shade with black
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Enjay » Sun Mar 18, 2012 10:48 am

I've spent far too many hours this weekend creating a skin and UV map for a model that LilWhiteMouse made.

Image

The skin + UV map.
Spoiler:


It's not quite there yet. There are a few bits and pieces that I still want to touch up, I want to put a few details on the skin and the lighting could do with a bit of tweaking too. Then, of course, comes the dreaded animation* but so far, it looks pretty decent IMO. However, I can't actually continue working at my computer any more because my arm is giving me real pain. :?

If/when I release this, I'll use the proper Strife Order logo on the leg/apron.


*having looked closely at the animation for the sprite, at least I can't do a much worse job than the original artist did. The walking/running animation is dreadful and really doesn't flow properly at all.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby printz » Sun Mar 18, 2012 10:57 am

leileilol wrote:i'll suggest this

don't shade with black

By that you mean don't darken it in general into black (such as with burning), or just avoid drawing shadows, because bumpmapping will take care of that?

Enjay: I really like what you/LilWhiteMouse are doing there. I wonder if they will be convertible into Doom 3 (or whatever) model format to be used as a Strife TC there...
Last edited by printz on Sun Mar 18, 2012 11:02 am, edited 1 time in total.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby leileilol » Sun Mar 18, 2012 11:01 am

Enjay, pulling that in Blender for an Ambient Occlusion bake might help.

and my god the wasted space on the UV. Maybe Blender could be your UVmap step in the pipeline too, it did influence Maya and 3DSmax when they brought in Live Unwrapping ages back.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Enjay » Sun Mar 18, 2012 1:29 pm

leileilol wrote:Enjay, pulling that in Blender for an Ambient Occlusion bake might help.

Do you mean changing the choice in the Bake menu that normally says "Full Render" to "Ambient Occlusion"? I gave that a go (and then combined the result with the full render in Paint Shop - is that th right way to do it?) and the result was quite nice. However, it also exposed some other areas of the skin which haven't been well unwrapped or lit that looked fine with a full render. So I guess I'll have to go back and look at them a bit more.

leileilol wrote:and my god the wasted space on the UV. Maybe Blender could be your UVmap step in the pipeline too, it did influence Maya and 3DSmax when they brought in Live Unwrapping ages back.

The wasted space will be down to me. :oops: I tried a few unwrapping programs but none seemed to do things very well, didn't work or required just as much work as I ended up putting in unwrapping it manually in Milkshape myself. But given that I was doing things manually, I was giving myself plenty of room. ;)

I don't know exactly how Blender would do it but I still find the interface very complicated and that makes it very off-putting for me to try and open the program to find a particular task. Despite the fact that, thanks to you, I am now far more confident with it and can actually get it to do some things, unless I know where something is already, finding it seems to be a near impossibility. There are just so many options, in so many places, nested into so many sub categories and panels with so many names that mean very little to me and even the order in which certain steps are taken seems to influence whether what I want to do is successful or not that it is like being told to go to a particular place in a city but being given no instructions where to find it. I know it's there but don't even have a clue where to look and setting off in one direction could take me miles from where I actually want to be and even if I did end up in the right place, I may just miss it because it didn't look like I expected it to or I was just looking at it from the wrong angle. I wonder does the interface feel "natural" to people who use a particular OS or something? It's obviously very non-standard as far as MS Window programs are concerned.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Sgt Dopey » Tue Mar 20, 2012 1:35 am

My work on Hpack

Spoiler:
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby FuzzballFox » Tue Mar 20, 2012 7:21 pm

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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby InsanityBringer » Tue Mar 20, 2012 9:42 pm

Image
A new utility is happening.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Nash » Wed Mar 21, 2012 4:24 am

YES IB YES YES YES VERY YES!!!!!!!1

I'll be on IRC later if you need testing
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby terranova » Wed Mar 21, 2012 5:49 am

WHY ARE YOU PROGRAMMING ME?
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby InsanityBringer » Wed Mar 21, 2012 9:48 am

terranova wrote:WHY ARE YOU PROGRAMMING ME?
Quiet you!

Code: Select allExpand view
terranova_inst.Silence();


Anyways, I'm busy getting it to actually generate the facelists and the like. Once I'm done with that, I'll make it export .WADs and hand off the program to some people for testing and things. heh
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby NiGHTMARE » Wed Mar 21, 2012 1:41 pm

It would be cool if there were a terrain program that could do ceilings as well as floors, for caverns and the like...
Last edited by NiGHTMARE on Wed Mar 21, 2012 4:37 pm, edited 1 time in total.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby InsanityBringer » Wed Mar 21, 2012 2:49 pm

The thing will be able to import a secondary heightmap for the ceiling, and ZTerrain is already capable of doing that. I doubt I'll be able to make my own random cave generator, though.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Clownman » Wed Mar 21, 2012 5:59 pm

I'm doing an edit of zblood to make it more like blood, right now I'm working on the maps fixing the weapon placement, now you get TNT at the start secret, no voodoo doll or chainsaw
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