There's not really much to "making the switch". It works basically the same on the user's side, though it removes a lot of limits you might be used to.Pyroscourge wrote:In regards to the UDMF format, I would much prefer to work in original Hexen format, but that's just because I could never be bothered to make the switch at the time. Perhaps I should learn it someday.
Tormentor667 wrote:CaptainToenail wrote:Maybe you should enforce some stricter rules for the custom content, otherwise it might turn into a bit of a resource clusterfuck.
This is what I would like to avoid. I am just not sure how to set the rule, any ideas? I do not want to limit possibilities you know, this was one of the things that made ZDCMP1 so successful...
Tormentor667 wrote:@zap - It died, long ago.
Enjay wrote:Is it just me who sees some irony in a ZDoom Community Project having its main thread somewhere other than on zdoom.org?
Enjay wrote:I'd love to be part of the new map but the timing for me is awful. There are huge moves and changes afoot in Scottish education and that means almost zero spare time for me (plus my ongoing health problems that restrict my hours at the keyboard). However, I do want to be involved somehow. I'm not sure how much mapping I could do - I wouldn't mind doing some but I certainly would not manage as much as I did on the last one - but perhaps there are other roles I could help with that require slightly less intensive input?
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