Custom Texture Thread.

Re: Custom Texture Thread.

Postby Blox » Thu Mar 08, 2012 1:09 am

The carvings (thus faces) are pretty bad, but the same can't be said for that last one though.

I'd say the biggest problem is the fact that they look really median-filtered, which is not a good thing.
Or well, random, powerful blotches of black doesn't look good either.
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Re: Custom Texture Thread.

Postby Minigunner » Thu Mar 08, 2012 1:29 am

I see an Emboss filter set to Extreme. Not recommended.
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Re: Custom Texture Thread.

Postby Gez » Thu Mar 08, 2012 10:30 am

Improved previous textures.

Image

BROWNGRN versions of the Doom II BRONZE? textures, and more.
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Re: Custom Texture Thread.

Postby NiGHTMARE » Thu Mar 08, 2012 6:00 pm

Vertical PIPEWAL2:

Image


Brown SLADWALL:

Image
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Re: Custom Texture Thread.

Postby ItsNatureToDie » Thu Mar 08, 2012 6:02 pm

Some polished up comp textures from neo doom(at least where I found them), hell knight on marb wall, alt skull textures with smaller versions and a grey arch vile marbface.
Attachments
untitled.PNG
A result from getting tired of working on something for long periods of time. Gotta do something else.
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Re: Custom Texture Thread.

Postby wildweasel » Thu Mar 08, 2012 6:06 pm

I wonder what would happen if you were to layer the green, blue, and red versions of the computer texture over top of each other with additive transparency.
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Re: Custom Texture Thread.

Postby SuperCrazyMan » Thu Mar 08, 2012 7:01 pm

wildweasel wrote:I wonder what would happen if you were to layer the green, blue, and red versions of the computer texture over top of each other with additive transparency.

It would become greyscale, if one did that.
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Re: Custom Texture Thread.

Postby NeuralStunner » Thu Mar 08, 2012 7:45 pm

SuperCrazyMan wrote:It would become greyscale, if one did that.
Possibly - Note that Additive is not a simple OR operation. You'd end up with white/semi-white, and the frame itself would turn really bright just for being layered several times.

It would be pretty neat to have AND and OR blending in Textures...
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Re: Custom Texture Thread.

Postby ItsNatureToDie » Thu Mar 08, 2012 8:29 pm

NeuralStunner wrote:It would be pretty neat to have AND and OR blending in Textures...
BAM :twisted: Had played with something like that before.
Attachments
BAM.PNG
But I forgot how I did the red ones
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Re: Custom Texture Thread.

Postby DefconRazor32 » Thu Mar 08, 2012 10:45 pm

I have a question is it ok to post fully colored textures and not palette restricted cause i only been using restrictive colors relative to doom 2.
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Re: Custom Texture Thread.

Postby terranova » Fri Mar 09, 2012 3:19 am

Yes, it 's fine, ZDOOM supports truecolor textures anyway.
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Re: Custom Texture Thread.

Postby Tormentor667 » Fri Mar 09, 2012 6:26 am

Very cool stuff guys :)
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Re: Custom Texture Thread.

Postby printz » Fri Mar 09, 2012 6:29 am

Ah, people have started uploading filtered combinations of Doom textures -- exactly the only kind I am really capable of. I'm worthless now!
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Re: Custom Texture Thread.

Postby ItsNatureToDie » Fri Mar 09, 2012 1:34 pm

printz wrote:I'm worthless now!


No you are not.
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Random Liquilds & New TNT Fence.PNG
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Re: Custom Texture Thread.

Postby FuzzballFox » Fri Mar 09, 2012 3:06 pm

Nothing wrong with mixing up textures~
Remember these I did ages ago?
Image Image
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