Doom Reinforced (9.8 beta release)

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Doom Reinforced (9.8 beta release)

Postby Revilution » Mon Sep 27, 2010 9:36 am

Well, since 2006, i'm mading alone a cooperative project called Doom Reinforced, i never publicated this wad how i am doing now, so i never recieved much suggestions and critics.

The Wad don't have any ACS and the maps are not in Hexen Format, why?, i just created the wad exactly when i'm beginning make maps (my maps are really craps in that age), and now i still preserve the old format :roll:

I don't convert this to play in Skulltag by two facts:
i'm using the new DECORATE comands and Flags of GZDoom 1.5.0 and to control the number of players per game, in the case GZDoom supports only 8.

*Actually, i just need help with intermission map (i don't have much experience with ACS to do one)*
*And i will put a Global ACS to make Max and Straussen unmorph without need the use of morphme cheat*
*the menu letters and stuff of this part, are still the original of doom*

Spoiler:


What comes in wad (V9.8 beta):
*This 7 characters of the picture (defined how classes, but originally is characters)
*30 weapons (The Doom 3 weapons, 3 Quake 3 Weapons, 2 from Heretic and the rest is new)
*Much of Realm667's Monsters, some from Blood and Half-Life
*9 Hi-Tech Base Maps (but will be the 32 maps)
*Lot of new Textures
*Some visual effects
*All will be 3D Models, except monsters and possibly the weapons in HUD (only the players and weapons in 9.7.9)
*Some remaked maps from Ultimate Doom
*Driveable Vehicles

Storyline:

In 2150 UAC decided to transform the entire planet Mars to climatic and environmental conditions on Earth, so she created several stations to change the geographical environment of the planet ...

120 years later, the planet has already assimilated to Earth, the UAC has sent a Colonizing Ship to Mars, creating the first city in the planet, called Stholthen Vaust ...

In 2472 UAC remained the most powerful Company on the planet, and now, with conflicts resolved, the war with the Stroggs,
the UAC decided to reuse the Strogg technology, improve it, and use it in their soldiers who lost body parts
or for those who would be voluntary testing, of course, contrary to what the Strogg did with humans, the UAC does not clear
memory of nobody, and adapted the visual technology to not be as rudimentary.

In October 21, 2478 the most powerful and Command center of UAC on Earth, began to receive requests for
help and strengthening the foundations that were on Mars, and even Stholthen Vaust, then UAC send 4 spacecrafts from Earth to Mars, but when they arrived there, none of them responded to the Command center, or, report something ...

Information:

Source Port: GZDoom 1.5.0 or highter
Gamemode: Cooperative (Single-Player is possible but you will die MUCH)
Players: minimal 2, maximum 7 (i will make an 8th character to complete the 8 slots in GZD)
IWAD: TNT Evilution

For Coop with ZDL:
DMFlags: 9060352
DMFlags2: 2166784
Playable Maps: D01-D14 (need to change by console, i forgot a stupid bug in mapinfo and the game not star by the menu)
*Not need specify the Skill because the wad have only one skill for all, but for prevent, set Ultra-Violence as default

Every character have a unique special ability: (except Maximilian and Straussen)
Crash: High Jump (64 map pixels)
Reaper: Drain
Rikko: Double Damage
Nia: Double Firing Speed
Zavin: Resistance and velocity
Straussen and Maximilian: Can change the Mass

By the rule of ScreenShots, here are (V9.8 beta):

Spoiler:


The 9.8 Beta

Video of the first map in the beta, D01, this shows the new weapons i'm doing that will appear in Akzos City.


Note: this beta is unstable because i stopped work on him have some months and is the last version of the original wad i was working since 2006
For the moment, i'm only releasing this because i will remake the whole wad, so i don't see any problem in release the beta of the original version
Last edited by Revilution on Sat Mar 17, 2012 6:57 pm, edited 7 times in total.
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Re: Doom Reinforced

Postby FuzzyBlaze » Mon Sep 27, 2010 9:57 am

It sounds intresting, But you need some screenshots.
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Re: Doom Reinforced

Postby Revilution » Mon Sep 27, 2010 10:00 am

yea, i'm thinking to take some now from my demos recorded in multiplayer
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Re: Doom Reinforced

Postby TheMistress » Mon Sep 27, 2010 10:56 am

This is a very nice mod, i like the effects of the weapons the monsters, the classes its all very nice but theres a little problem
When i start new game it says "Map has no vertices." What does it mean? (Just in case, I'm using GZDoom
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Re: Doom Reinforced

Postby Revilution » Mon Sep 27, 2010 2:04 pm

little?, i don't know how i forgot this part, just one "0" causes all this

the soluction is use "map D01" in console
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Re: Doom Reinforced

Postby InsanityBringer » Mon Sep 27, 2010 4:42 pm

it looks decent, but there's way too much lighting contrast on that last screenshot.

it's as if someone invented a light bulb that doesn't actually light anything up except for itself
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Re: Doom Reinforced

Postby Revilution » Mon Sep 27, 2010 5:38 pm

ya i know, in fact these lights are there more to give more detail for the place than iluminate, it's an crazy idea, but i'm working to make more light sectors
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Re: Doom Reinforced

Postby Tormentor667 » Wed Feb 29, 2012 3:50 pm

Link is down :(
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Re: Doom Reinforced

Postby Gothic » Wed Feb 29, 2012 3:54 pm

amazing, just amazing :rock:
but a little quaestion: are you mixing models with sprites, or are those all sprites?
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Re: Doom Reinforced

Postby chronoteeth » Wed Feb 29, 2012 5:57 pm

Nice 2 year bump there torm :y

But I digress this looked rad before, still looks rad this day
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Re: Doom Reinforced

Postby Revilution » Wed Feb 29, 2012 6:16 pm

Well, the thread is old, link broken and very very outdated.

Actually i can show nothing more than these 2 videos:




I'm focusing more in Hunter's Moon atm, but sometimes i do somethings in Akzos City, since i will use it as a base to redo all Doom Reinforced, because i will remove the mix of Models and Sprites, also i will redo because Doom Reinforced was my very first wad, so many maps there is very old and i just updated them to a something more detailed but nothing very special like my last maps (a.k.a Refinery and Akzos City itself) and many of them are still in ZDoom (Doom in Doom format), now i'll use UDMF to redo them.
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Re: Doom Reinforced (9.8 beta release)

Postby Revilution » Sat Mar 17, 2012 1:08 am

For your happyness Torm, i'm releasing the lastest version i worked on this.
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