[WIP]Doom zombies 2(New Update 5/28/14)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
devildemon
Posts: 292
Joined: Wed Apr 28, 2010 4:49 pm

Re: [WIP]Doom nazi zombies 2

Post by devildemon »

question what would you guys have

the barricdes has they are
or more like nazi zombies (if so Zeit Gereist, and Erste Karte will not have this change due to all the chaging of code and crap and would mess the maps up a bit)
Shadow43661
Posts: 16
Joined: Mon May 30, 2011 12:32 am

Re: [WIP]Doom nazi zombies 2

Post by Shadow43661 »

I would prefer to have the barricades more like nazi zombies I think it would look nicer.
User avatar
devildemon
Posts: 292
Joined: Wed Apr 28, 2010 4:49 pm

Re: [WIP]Doom nazi zombies 2

Post by devildemon »



New Video!

just showing some updates and the new weapon the uac maghinegun

Download for the next beta

http://www.mediafire.com/?3gqspa2x42bf1kl
Shadow43661
Posts: 16
Joined: Mon May 30, 2011 12:32 am

Re: [WIP]Doom nazi zombies 2

Post by Shadow43661 »

I really do like this beta in the new map I love the box lighting and also love the music the second song is not what i was expecting but I quite enjoy it and the addition of the new uac machinegun and powerup box are great I really have to say I like where this project is heading and it gets better every day I can't wait to see what you come up with next.
User avatar
devildemon
Posts: 292
Joined: Wed Apr 28, 2010 4:49 pm

Re: [WIP]Doom nazi zombies 2

Post by devildemon »

thanks, but there is a reason for that song tho

new Update!



Showing off nacht der untoten and the quad shotgun!
uac machinegun will only be in Zeit Gereist
every map will have a unique wonder weapon
User avatar
Clownman
Posts: 886
Joined: Fri Oct 07, 2011 6:35 pm
Location: USA

Re: [WIP]Doom nazi zombies 2

Post by Clownman »

Sorry but where are the nazi zombies? I'm not seeing any


Edit: did you STEAL those quad barrel sprites from legacy of suffering?!??
User avatar
Dynamo
Posts: 1044
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: [WIP]Doom nazi zombies 2

Post by Dynamo »

did you STEAL that avatar from mega man 8?
User avatar
devildemon
Posts: 292
Joined: Wed Apr 28, 2010 4:49 pm

Re: [WIP]Doom nazi zombies 2

Post by devildemon »

Clownman wrote:Sorry but where are the nazi zombies? I'm not seeing any


Edit: did you STEAL those quad barrel sprites from legacy of suffering?!??
The name means its LIKE nazi zombies and i have a way to FIX that problem

And im using them and going to credit LOS i have no clue where to contact him or i would ask he nicely
User avatar
Clownman
Posts: 886
Joined: Fri Oct 07, 2011 6:35 pm
Location: USA

Re: [WIP]Doom nazi zombies 2

Post by Clownman »

devildemon wrote:
Clownman wrote:Sorry but where are the nazi zombies? I'm not seeing any


Edit: did you STEAL those quad barrel sprites from legacy of suffering?!??
The name means its LIKE nazi zombies and i have a way to FIX that problem

And im using them and going to credit LOS i have no clue where to contact him or i would ask he nicely

Well... Did you even ask the creator?
User avatar
devildemon
Posts: 292
Joined: Wed Apr 28, 2010 4:49 pm

Re: [WIP]Doom nazi zombies 2

Post by devildemon »

i would have like i said but dont know how to contact him or i would as so for now im crediting him for them
User avatar
Dynamo
Posts: 1044
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: [WIP]Doom nazi zombies 2

Post by Dynamo »

The .txt file says:
* Copyright / Permissions *

Permissions have been obtained from original authors for any of
their resources modified or included in this file.
I have no idea if that is even referring to letting other people use its resources, but I don't see any mentions of "DONT USE THIS OR WE'LL SHOOT YOU IN THE FOOT", so yeah.

But since I am a colossal bastard, I just thought I'd mention that it doesn't take a lot of effort to go to the idgames database, look up Legacy of Suffering and find the author's email: loganmtm@gmail.com

Now you know how to contact people on the internet.
Shadow43661
Posts: 16
Joined: Mon May 30, 2011 12:32 am

Re: [WIP]Doom nazi zombies 2

Post by Shadow43661 »

well if it was me i would not have know to go to the idgames database in the first place so you could have given devildemon a polite heads up about that and i know you should ask the creator for their permission to use their things but i don't see a real problem as long as credit is given where it is needed.
User avatar
devildemon
Posts: 292
Joined: Wed Apr 28, 2010 4:49 pm

Re: [WIP]Doom nazi zombies 2

Post by devildemon »



new video

showing off nacht der untoten so far

and the select a map map

sorry for the lag in the video with audio its wired that happened

sorry for a delay in the update i have been sick for a while

but i was looking for a 12th map that im taking any ideas
User avatar
devildemon
Posts: 292
Joined: Wed Apr 28, 2010 4:49 pm

Re: [WIP]Doom nazi zombies 2

Post by devildemon »

ive fix many things

sorry for the lack of updates but school,minecraft,family and friends got me less time to work on this but spring break soon!

1) maxammo drops on hellhounds and wraiths

2) fix the many maxammos on nacht and Zeit Gereist

User avatar
Clownman
Posts: 886
Joined: Fri Oct 07, 2011 6:35 pm
Location: USA

Re: [WIP]Doom nazi zombies 2

Post by Clownman »

Ok I Have THREE questions

1: Where are the nazi zombies? im not seeing any. That makes this title misleading
2: Nacht does not look ANYTHING Like its original game conterpart. Why?
3: WHY DOES COD MUSIC PLAY NONSTOP!?!?! IT MAKES ME INSANE. Remove it please. and just use ambeint sounds

Edit: Ok i saw a nazi zombie... nevermind
Post Reply

Return to “Gameplay Mods”