[WIP]Doom zombies 2(New Update 5/28/14)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- devildemon
- Posts: 292
- Joined: Wed Apr 28, 2010 4:49 pm
Re: [WIP]Doom nazi zombies 2
this is showing the wonder weapons plasmagun and plasmabeam one not shown is the raygun
i hope next is to have a 2 player showing up witch i hope Shadow43661 can help soon with that
- ChronoSeth
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
Re: [WIP]Doom nazi zombies 2
Where did you get the reloading sprites for the plasma gun? I've never seen them before.
- devildemon
- Posts: 292
- Joined: Wed Apr 28, 2010 4:49 pm
Re: [WIP]Doom nazi zombies 2
i was looking on this forum and someone had a wad that had a bunch of reloading sprites for most of the guns
- cowmilker69
- Posts: 26
- Joined: Mon Jan 16, 2012 9:53 am
Re: [WIP]Doom nazi zombies 2
can you post link to that topic?
also on the first video who made the reloading for the uzi??
also on the first video who made the reloading for the uzi??
- devildemon
- Posts: 292
- Joined: Wed Apr 28, 2010 4:49 pm
Re: [WIP]Doom nazi zombies 2
http://forum.zdoom.org/viewtopic.php?f= ... ng#p605511
for the reloading sprites
the uzi i think i had a wad file from some gun mod and i used that
for the reloading sprites
the uzi i think i had a wad file from some gun mod and i used that
- devildemon
- Posts: 292
- Joined: Wed Apr 28, 2010 4:49 pm
Re: [WIP]Doom nazi zombies 2
Just a quick update:
I hope to get the first map beta out soon but after an hour of testing with shadow i have a lot to fix in the one wave,game over and respawning and the SSG so it will be out soon
I hope to get the first map beta out soon but after an hour of testing with shadow i have a lot to fix in the one wave,game over and respawning and the SSG so it will be out soon
- devildemon
- Posts: 292
- Joined: Wed Apr 28, 2010 4:49 pm
Re: [WIP]Doom nazi zombies 2
New Video:
This is showing the 2 power ups that are done
Insta-Kill and Unlimitedammo
and shows other things
This is showing the 2 power ups that are done
Insta-Kill and Unlimitedammo
and shows other things
- devildemon
- Posts: 292
- Joined: Wed Apr 28, 2010 4:49 pm
Re: [WIP]Doom nazi zombies 2
Map 1 Beta is now out
Pack a punch is now online and this also shows Brimstone difficultly on wave 105 just for fun
Brimstone you start with quick revive on and 200 health and armor
download:
http://www.mediafire.com/?3pub95uei68b61x
Pack a punch is now online and this also shows Brimstone difficultly on wave 105 just for fun
Brimstone you start with quick revive on and 200 health and armor
download:
http://www.mediafire.com/?3pub95uei68b61x
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Shadow43661
- Posts: 16
- Joined: Mon May 30, 2011 12:32 am
Re: [WIP]Doom nazi zombies 2
The beta looks very nice I cant wait to get my hands on the devil's raygun.
- devildemon
- Posts: 292
- Joined: Wed Apr 28, 2010 4:49 pm
Re: [WIP]Doom nazi zombies 2
i know but does not help on round 105 i should know!
but i was thinking of adding the quad barrel shotgun from Doom Nazi zombies one, what do you guys think?
but i was thinking of adding the quad barrel shotgun from Doom Nazi zombies one, what do you guys think?
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Shadow43661
- Posts: 16
- Joined: Mon May 30, 2011 12:32 am
Re: [WIP]Doom nazi zombies 2
I think if possible the pack a punch weapons should be different in some way shape or form for example the raygun changes color or the m16 becomes automatic just so that when you pack a punch them your getting a more unique weapon so I would like to see the quad barrel return and on another note there seems to be a glitch when you run out of ammo for anyway weapon you get stuck using the weapon until you find more ammo for it for example if you are using the pistol and it runs out of ammo you cant switch to your shotgun or throw a grenade unless you get more pistol ammo.
- devildemon
- Posts: 292
- Joined: Wed Apr 28, 2010 4:49 pm
Re: [WIP]Doom nazi zombies 2
hmm i thought i had that fixed hmm ill get right on that but maybe on the quad because ill have to do something special for itShadow43661 wrote:I think if possible the pack a punch weapons should be different in some way shape or form for example the raygun changes color or the m16 becomes automatic just so that when you pack a punch them your getting a more unique weapon so I would like to see the quad barrel return and on another note there seems to be a glitch when you run out of ammo for anyway weapon you get stuck using the weapon until you find more ammo for it for example if you are using the pistol and it runs out of ammo you cant switch to your shotgun or throw a grenade unless you get more pistol ammo.
and the raygun changes color because that was easy with out problems to do but every gun i changed colors look fine in opengl not in software
- devildemon
- Posts: 292
- Joined: Wed Apr 28, 2010 4:49 pm
Re: [WIP]Doom nazi zombies 2
fix problems with reloading and stuff but new video!
now in opengl rendering why because for an early birthday gift i got my new pc!
now in opengl rendering why because for an early birthday gift i got my new pc!
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Shadow43661
- Posts: 16
- Joined: Mon May 30, 2011 12:32 am
Re: [WIP]Doom nazi zombies 2
First congrats on the new pc and as far as the mod I like the demon defense map mainly the music and the game over screen looks nice now I do have a question on mutiplayer does mutiplayer even work or am I doing something wrong because when I tried playing the second player could not buy any wall weapons or pack a punch their weapon and picking up the random box weapons only works half the time if its something I am doing wrong please let me know.
- devildemon
- Posts: 292
- Joined: Wed Apr 28, 2010 4:49 pm
Re: [WIP]Doom nazi zombies 2
umm well it depends on him it could be a glitch in an old beta but i dont no try and start the game kill him then have him respawn due to ive never had that problem