Hacx 2.0 -- Hacxmas Alpha!

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Should Hacx 2.0 enable jumping?

Yes
49
58%
No
22
26%
Don't Care
13
15%
 
Total votes : 84

Re: Hacx 2.0 -- Hacxmas Alpha!

Postby Sodaholic » Sun Feb 12, 2012 2:37 am

So, I know that the cyberspace levels are getting an overhaul, but are you planning on keeping the textures? I know the existing ones are labelled as needing replaced, but what I mean by "are you keeping them" is using the same general textures, but better versions? Or are you going for a different look entirely? If the former, I can put together some nice looking cyberspace textures by reworking the existing ones to make them not suck.
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Re: Hacx 2.0 -- Hacxmas Alpha!

Postby Xaser » Sun Feb 12, 2012 3:03 am

Those are going to be tossed entirely. Hacx 2.0's got a much different (and improved) look for Cyberspace, since the old textures looked like puke in pretty much all circumstances. To be clear, the "replace this texture" labels are actually meant as a signal for mappers to remove it in any maps they may be working on that have it. They'll be erased from the wad entirely once it's done.

Cage wrote:Image

Oh, snap! Looking good so far! :)
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Re: Hacx 2.0 -- Hacxmas Alpha!

Postby Sodaholic » Sun Feb 12, 2012 3:15 am

Well, are there any other graphic assets I could work on?
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Re: Hacx 2.0 -- Hacxmas Alpha!

Postby Xaser » Sun Feb 12, 2012 3:26 am

Most enemy sprites could certainly use some improvement, if you're willing to give it a shot. I've seen some nice Android and Buzzer improvement concepts but they haven't evolved past a single frame or two. Just don't mess with the Mecha Maniac or Terminatrix just yet -- I'm doing some tweaks to the former and the latter is probably going to be replaced at some point.
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Re: Hacx 2.0 -- Hacxmas Alpha!

Postby Sodaholic » Mon Feb 13, 2012 2:18 am

I'll see what I can do with the enemies, but in the mean time, I threw together this tweak of one of the jar sprites. How does it look (as proof of concept)? Note that it currently doesn't do well with the palette.


Image
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Re: Hacx 2.0 -- Hacxmas Alpha!

Postby SamVision » Mon Feb 13, 2012 2:49 am

Its quite jarring.
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Re: Hacx 2.0 -- Hacxmas Alpha!

Postby NeuralStunner » Mon Feb 13, 2012 2:54 am

SamVision wrote:Its quite jarring.
I ought to punch you in the vase for that. >:(

Spoiler:
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Re: Hacx 2.0 -- Hacxmas Alpha!

Postby terranova » Mon Feb 13, 2012 2:59 am

NeuralStunner wrote:
SamVision wrote:Its quite jarring.
I ought to punch you in the vase for that. >:(

It was clayrly wanted.
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Re: Hacx 2.0 -- Hacxmas Alpha!

Postby Scuba Steve » Mon Feb 13, 2012 9:03 pm

You guys are urnbelievable.
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Re: Hacx 2.0 -- Hacxmas Alpha!

Postby TheAdmantArchvile » Mon Feb 13, 2012 9:07 pm

Scuba Steve wrote:You guys are urnbelievable.

No, they're just a bunch of potheads.
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Re: Hacx 2.0 -- Hacxmas Alpha!

Postby insightguy » Tue Feb 14, 2012 1:04 am

Are you guys smoking pot?

jar heads....
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Re: Hacx 2.0 -- Hacxmas Alpha!

Postby Xaser » Tue Feb 14, 2012 1:05 am

I'm going to hit you all in the face with a piece of pottery!

*ahem*, am I doing it right?
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Re: Hacx 2.0 -- Hacxmas Alpha!

Postby Scripten » Tue Feb 14, 2012 9:48 am

Hey, now. No point in getting fired up.
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Re: Hacx 2.0 -- Hacxmas Alpha!

Postby NeuralStunner » Tue Feb 14, 2012 1:37 pm

Scripten wrote:Hey, now. No point in getting fired up.
Yeah, don't kiln the messenger.

I'm curious what fates await the D-Man, Thorn Thing, Maj, and ICE. Will these be getting sprite/code touchups? The first two seem like they were intended for the old Cyberspace style.
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Re: Hacx 2.0 -- Hacxmas Alpha!

Postby TheDarkArchon » Tue Feb 14, 2012 1:41 pm

Sorry, I've seem to have stumbled in to the RPS comment section here. I'll go aclay.
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