NightFright wrote:1) It seems when you leave E3M10 (Pacman secret level), it throws you back to E3M2 (should be E3M8). Maybe a problem with MAPINFO.
Oops, certainly need to look into that. A second version is likely to see a release.
NightFright wrote:2) If you are killed by enemies, the message still gives you the name of the Doom enemy (e.g. Chaingunner for Grosse). Maybe this could be improved.
Yeah, I know all about that and this is something that is in my reach. So, next version.
NightFright wrote:3) This game has a lot of secret areas. Sometimes it's totally insane to keep clicking for pushwalls like an idiot. If you use IDBEHOLDA, secret areas still aren't shown on the map. Would be great if there was a way to either mark pushwalls on the automap (the outdated WolfGL port had that) or at least to make secret areas visible when using automap cheat.
This would probably require editing the actual levels which I will not do. The secret pushwalls are supposed to be hard to find, they are secrets after all.
NightFright wrote:4) I don't know if the Death Cam feature is possible (after killing a boss), but it'd be nice to see. Same goes for the escape "cinematics" at the end of some episodes.
I have no idea if this is possible or how to do it, would require a lot of scripting and maybe decorate. I don't really see the death cam as a big enough deal.