Well, let's face it, the last good Wolfenstein-themed TC that got released for Doom was Operation Rheingold, and even that wasn't exactly finished. Some attempts have been made, notably Starke von Oben's Return to Wolfendoom (disappeared without a trace) and my own attempted gathering of an Operation Arctic Wolf remake from years ago (canceled because the only team members were too busy with KDIZD).
So here's an idea. Most community projects are gathered with the assumption that the person gathering them has already done the majority of the work. I've pretty much got my part done, in the form of WW-Nazis, which we could use as the monster, weapon, and item resource base for a pack of maps. A handful of various WW2-themed (realistic or more fantastical, is up to each author) maps. An altered version of ww-nazis would be built into the final product, to remove the randomization system in favor of allowing authors to manually place every class of enemy and weapon, as well as the potential of adding new enemy types specifically for the project.
Would anybody be on board for something like this?
Map slots
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level Boss:
Level Secret:


Now with dynasegs we can make pushwall puzzles in ZDOOM! HOWEVER, that automap hack-cheat implemented by Graf Zahl sucks.