leileilol wrote:No GZDoom doesn't run fine at all. Radeon HD6, and don't blame "AMD Driver are a big shit" for coding incompetence. I remember when this used to run fine on a Voodoo2, hell, a Doomsday build could run better on a Trident Blade.
Can you do it better? Don't throw around words like 'incompetence' when you don't have a clue about the things you talk about. Makes you sound like an idiot. Also, where's the port that does it better? The only one is GLBoom+ and the reason for that is solely that it has to deal with a lot less baggage from the core engine.
Also, don't forget that most of the code is 10+ years old from a time when there were no vertex buffers, no shaders etc.
The ATI problem is actually very simple: ATI's drivers need too much time to execute immediate mode commands. The engine, however, was made at a time when this was the only means to use OpenGL. Changing it now would necessitate a complete rewrite of absolutely everything.