Sangelothi Mods (Some other mod has appeared)

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Who did you pick for your first playthrough???

Maliki
9
56%
Gabriel
5
31%
Phoenix
2
13%
 
Total votes : 16

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Postby Sangelothi » Thu Aug 05, 2010 4:27 am

actually, maybe if I just replace them display pictures with "null sprites" they won't display since they're replaced by "nothing", let try that at out, it should work :mrgreen:

EDIT: yeah, simple yet affective trick :3: (I apologize if you feel like you've wasted your time :? of course, I still need help on those shops :D )
Last edited by Sangelothi on Thu Aug 05, 2010 4:37 am, edited 1 time in total.
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Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Postby lukas » Thu Aug 05, 2010 4:37 am

Yeah, but I just don't get why what I did didn't work. :? I went through it step-by-step and I made sure there were no errors...
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Also known as Luka$ on Skulltag, and Luka Aleksic in real life
 
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Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Postby Sangelothi » Thu Aug 05, 2010 4:40 am

edited above post in response

Anyhow, acolytes no longer have the original display pictures showing (thanks to a null sprite I have no idea where I found it, it is just a "blank" sprite but still it bothers me I can't remember where I got it from originally)
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Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Postby lukas » Thu Aug 05, 2010 4:48 am

I apologize if you feel like you've wasted your time :? of course, I still need help on those shops :D

No, I haven't wasted time at all. I'm just a little surprised at the amount of problems that are there when editing original strife stuff. As I said I never got any problems when adding new stuff... :?

Well, changing just text works just fine so when you want me to start work on the shops just tell me details (weapon name, prices... what you want me to change)
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Also known as Luka$ on Skulltag, and Luka Aleksic in real life
 
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Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Postby Sangelothi » Thu Aug 05, 2010 4:56 am

Well, when you get the wad, and play around with the mod itself, you can edit the shop prices as you see fit, of course, when the the beta is released to the testers, they too will also judge if the prices should be changed to balance things out ;P
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Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Postby Reilsss » Wed Apr 06, 2011 5:17 pm

Out of curiose are there any news on the martyr? Looks like best strife experinces possible but then been a while sinces anything go posted?
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Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Postby amv2k9 » Wed Apr 06, 2011 5:19 pm

Reilsss wrote: but then been a while sinces anything go posted?

I think you answered your own question, and it's a general rule that you don't go posting in year old project threads. They're either working on it or they're not working on it.
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Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Postby Sangelothi » Thu Sep 22, 2011 6:24 pm

I know I haven't updated the thread in a long time, that's mostly because I haven't touched any of my wads in a long time with the exception of a few times I checked to see if I knew my stuff still or I wanted to get the basis of an idea I had done...
After going through all the wads I had made in the past, I've decided to hit modding/mapping for Doom(and other Iwads) hard once again.

I'm picking up The Martyr and plan to get out as soon as possible (hopefully some time in November) a while back I posted this video showing a new feature I added to The Martyr to help change up gameplay between the classes...and just make it more interesting in general :D



Weapons now heat up, when too hot to fire another shot the player has to wait for the weapon to cool down. Weapons have different speeds at which they cool down, and some guns can eject a thermal clip which will cool down the gun instantly in the case of a firefight. Of course some guns won't cool down and will have to eject a clip, and others can't eject a thermal clip and will have to cool down over time :3:

Also I added in a dash system, it's not that great yet and it's still a work in progress, it only goes forward. Each dash takes way from the stamina bar, and each class uses a different amount per dash. If the stamina bar is full they can perform a specialty :wink: (Phoenix being the Viro Blade, which means I need to give her a new-less cheap starting weapon :roll: )

I plan to do another video like above, but with a different class to show off how they play...so should it be Gabriel or Maliki :?: :mrgreen: (vote in poll above)
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Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Postby amv2k9 » Fri Sep 23, 2011 5:17 pm

I notice Acolytes drop gold... so how does that work with the acolyte variants that drop keys and so forth? I know from personal experience how you can frack things up when you go changing the DropItem properties.
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amv2k9
Satanic Redux, Order & Chaos, Mutation, and Weapons of Rebellion Series Dev
 
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Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Postby ChronoSeth » Fri Sep 23, 2011 5:29 pm

It would be easy enough to use A_SpawnItem(Ex) to replicate the item drop effect. I had the same idea for my mod but used A_GiveToTarget instead.
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Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Postby amv2k9 » Fri Sep 23, 2011 5:39 pm

ChronoSeth wrote:It would be easy enough to use A_SpawnItem(Ex) to replicate the item drop effect.

Now how did I forget about that... Well, maybe I should get back to work on Weapons of Rebellion.
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amv2k9
Satanic Redux, Order & Chaos, Mutation, and Weapons of Rebellion Series Dev
 
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Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Postby Sangelothi » Fri Sep 23, 2011 6:33 pm

Enemies spawn "loot" or "bloot" (for big loot) which is just a random spawner to determine if they drop gold or not, and if they do how much.
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Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Postby Reilsss » Tue Nov 08, 2011 9:32 pm

I hope to see this mod one day, it inspired me to make a small strife mod myself recently. But it has by far not that many cool features as the martyr has!
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Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Postby insightguy » Tue Nov 08, 2011 9:43 pm

REILSSS! Y U BUMP THREAD!
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Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Postby Trooper 077 » Tue Nov 08, 2011 10:07 pm

Reilsss wrote:I hope to see this mod one day, it inspired me to make a small strife mod myself recently. But it has by far not that many cool features as the martyr has!



True, But bumping it ain't gonna make that day come faster
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