[WIP] GZDoom - Tower of Babel
Re: [WIP] GZDoom - Tower of Babel
I'm probably a total idiot for not figuring this out, but what is this?
I think it's a custom source port based off the gzdoom engine.
I think it's a custom source port based off the gzdoom engine.
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Re: [WIP] GZDoom - Tower of Babel
You thought correctly.
Re: [WIP] GZDoom - Tower of Babel
Is there any detailed documentation about the features included in this branch?
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Re: [WIP] GZDoom - Tower of Babel
Not really, except for what's stuck in my head.
The first post usually has some info though.
The first post usually has some info though.
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Re: [WIP] GZDoom - Tower of Babel
I downloaded every file, but it isn't running
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Re: [WIP] GZDoom - Tower of Babel
Works for me. You only need the binary. FModEx you can gain from the official builds of GZDoom/ZDoom.
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Re: [WIP] GZDoom - Tower of Babel
I think i might be getting off the subject, but i was talking from those files with labels like genesis saga.What are those, BTW?Ryan Cordell wrote:Works for me. You only need the binary. FModEx you can gain from the official builds of GZDoom/ZDoom.
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Re: [WIP] GZDoom - Tower of Babel
Genesis Saga is my main and only mod. Requires Tower of Babel to work due to new weapon bobbing, amongst other tiny features. It's on hold though.
- Doomer_1996
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Re: [WIP] GZDoom - Tower of Babel
Well, if it doesn't go too far from the aim of the thread, when i try to run it, it displays this error:Ryan Cordell wrote:Genesis Saga is my main and only mod. Requires Tower of Babel to work due to new weapon bobbing, amongst other tiny features. It's on hold though.
Script error, "RC-HR-GenesisSaga.pk3:actors/weapons/doom/particleweapons/rc_gs_protonshield.txt" line 161:
Invalid state parameter a_setproperty
Any clues on what's going on?
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Re: [WIP] GZDoom - Tower of Babel
Been fixed as of late. A_SetProperty was split into Int and Fixed functions.
- Doomer_1996
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Re: [WIP] GZDoom - Tower of Babel
Now that i remembered, i already knew the mod, remember the guy that said that the assault rifle thingy was a good example of DooM sprite recicling?
Guess who was him.5 chances.Nearly impossible to miss.
Guess who was him.5 chances.Nearly impossible to miss.
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Re: [WIP] GZDoom - Tower of Babel
I've re-read this post and still have no idea what you're trying to say.Doomer_1996 wrote:Now that i remembered, i already knew the mod, remember the guy that said that the assault rifle thingy was a good example of DooM sprite recicling?
Guess who was him.5 chances.Nearly impossible to miss.
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Re: [WIP] GZDoom - Tower of Babel
I have an idea. He was talking about an old version of GS that used the assault rifle sprite from another Doom mod.. DARKFEAR or something? It was cobbled together from various other Doom guns, while the newer versions have assault rifle sprites by mike12 (if I'm not wrong).
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Re: [WIP] GZDoom - Tower of Babel
WHY DO U KEP BUMPNIG TIHS I THOT THEY'RE WERR UPDAETS!!1
Still hoping some other programmers can take a peek at this, perhaps find a way to get NOAUTOAIM working for CustomInventory. And of course, a better (I.E. not horribly broken) alternative for A_RadiusThrust...
Still hoping some other programmers can take a peek at this, perhaps find a way to get NOAUTOAIM working for CustomInventory. And of course, a better (I.E. not horribly broken) alternative for A_RadiusThrust...
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Re: [WIP] GZDoom - Tower of Babel
yes and more additions for setactorproperty.....(for example: spectral, non shootable, etc).NeuralStunner wrote:WHY DO U KEP BUMPNIG TIHS I THOT THEY'RE WERR UPDAETS!!1
Still hoping some other programmers can take a peek at this, perhaps find a way to get NOAUTOAIM working for CustomInventory. And of course, a better (I.E. not horribly broken) alternative for A_RadiusThrust...