EDIT: yeah, simple yet affective trick
Sangelothi Mods (NeoCore v5 RELEASED PG.26)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
actually, maybe if I just replace them display pictures with "null sprites" they won't display since they're replaced by "nothing", let try that at out, it should work
EDIT: yeah, simple yet affective trick
(I apologize if you feel like you've wasted your time
of course, I still need help on those shops
)
EDIT: yeah, simple yet affective trick
Last edited by Sangelothi on Thu Aug 05, 2010 3:37 am, edited 1 time in total.
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Yeah, but I just don't get why what I did didn't work.
I went through it step-by-step and I made sure there were no errors...
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
edited above post in response
Anyhow, acolytes no longer have the original display pictures showing (thanks to a null sprite I have no idea where I found it, it is just a "blank" sprite but still it bothers me I can't remember where I got it from originally)
Anyhow, acolytes no longer have the original display pictures showing (thanks to a null sprite I have no idea where I found it, it is just a "blank" sprite but still it bothers me I can't remember where I got it from originally)
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
No, I haven't wasted time at all. I'm just a little surprised at the amount of problems that are there when editing original strife stuff. As I said I never got any problems when adding new stuff...I apologize if you feel like you've wasted your timeof course, I still need help on those shops
Well, changing just text works just fine so when you want me to start work on the shops just tell me details (weapon name, prices... what you want me to change)
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Well, when you get the wad, and play around with the mod itself, you can edit the shop prices as you see fit, of course, when the the beta is released to the testers, they too will also judge if the prices should be changed to balance things out ;P
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Out of curiose are there any news on the martyr? Looks like best strife experinces possible but then been a while sinces anything go posted?
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
I think you answered your own question, and it's a general rule that you don't go posting in year old project threads. They're either working on it or they're not working on it.Reilsss wrote: but then been a while sinces anything go posted?
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
I know I haven't updated the thread in a long time, that's mostly because I haven't touched any of my wads in a long time with the exception of a few times I checked to see if I knew my stuff still or I wanted to get the basis of an idea I had done...
After going through all the wads I had made in the past, I've decided to hit modding/mapping for Doom(and other Iwads) hard once again.
I'm picking up The Martyr and plan to get out as soon as possible (hopefully some time in November) a while back I posted this video showing a new feature I added to The Martyr to help change up gameplay between the classes...and just make it more interesting in general
Weapons now heat up, when too hot to fire another shot the player has to wait for the weapon to cool down. Weapons have different speeds at which they cool down, and some guns can eject a thermal clip which will cool down the gun instantly in the case of a firefight. Of course some guns won't cool down and will have to eject a clip, and others can't eject a thermal clip and will have to cool down over time
Also I added in a dash system, it's not that great yet and it's still a work in progress, it only goes forward. Each dash takes way from the stamina bar, and each class uses a different amount per dash. If the stamina bar is full they can perform a specialty
(Phoenix being the Viro Blade, which means I need to give her a new-less cheap starting weapon
)
I plan to do another video like above, but with a different class to show off how they play...so should it be Gabriel or Maliki
(vote in poll above)
After going through all the wads I had made in the past, I've decided to hit modding/mapping for Doom(and other Iwads) hard once again.
I'm picking up The Martyr and plan to get out as soon as possible (hopefully some time in November) a while back I posted this video showing a new feature I added to The Martyr to help change up gameplay between the classes...and just make it more interesting in general
Weapons now heat up, when too hot to fire another shot the player has to wait for the weapon to cool down. Weapons have different speeds at which they cool down, and some guns can eject a thermal clip which will cool down the gun instantly in the case of a firefight. Of course some guns won't cool down and will have to eject a clip, and others can't eject a thermal clip and will have to cool down over time
Also I added in a dash system, it's not that great yet and it's still a work in progress, it only goes forward. Each dash takes way from the stamina bar, and each class uses a different amount per dash. If the stamina bar is full they can perform a specialty
I plan to do another video like above, but with a different class to show off how they play...so should it be Gabriel or Maliki
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
I notice Acolytes drop gold... so how does that work with the acolyte variants that drop keys and so forth? I know from personal experience how you can frack things up when you go changing the DropItem properties.
- ChronoSeth
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
It would be easy enough to use A_SpawnItem(Ex) to replicate the item drop effect. I had the same idea for my mod but used A_GiveToTarget instead.
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Now how did I forget about that... Well, maybe I should get back to work on Weapons of Rebellion.ChronoSeth wrote:It would be easy enough to use A_SpawnItem(Ex) to replicate the item drop effect.
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Enemies spawn "loot" or "bloot" (for big loot) which is just a random spawner to determine if they drop gold or not, and if they do how much.
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
I hope to see this mod one day, it inspired me to make a small strife mod myself recently. But it has by far not that many cool features as the martyr has!
- insightguy
- Posts: 1730
- Joined: Tue Mar 22, 2011 11:54 pm
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
REILSSS! Y U BUMP THREAD!
- Trooper 077
- Posts: 856
- Joined: Mon Aug 17, 2009 7:29 pm
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Reilsss wrote:I hope to see this mod one day, it inspired me to make a small strife mod myself recently. But it has by far not that many cool features as the martyr has!
True, But bumping it ain't gonna make that day come faster