Thanks for answering. I got how to make the values, but I still need some help in the practical way to use it
I was trying values of 1 and 1 because the camera tag is 255 (I forgot that the formula uses 256), so I was trying to get "256".
So, now I gave to the "Point" and "High Point" values of the camera respectively "0" and "1". Trying to get 256. But how do I declare to the game that the next interpolation point is "256"?
I tried to give the values of "1" and "1" to the next interpolation point, but it also didn't work.
I've used:
- Code: Select all • Expand view
ChangeCamera (255, 0, 0);
The camera shows its view but doesn't move.
Then I've expanded the sequence of the two bytes ("0,1"; "1,1", "2,1", "3,1" and "4,1") in more interpolation points, and used the ACS commands:
- Code: Select all • Expand view
ChangeCamera (255, 0, 0);
Thing_Activate (255);
And then the interpolation point with the values "2,1" showed its view and moved to the next ("3,1"), and stopped.
All this post probably sounded rather silly or dumb (

), but i'm rly lost with this stuff.