Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE!)

For in-development or completed ZDoom projects
Forum rules
Got a cool project idea but nothing else? This forum is NOT for you! Put it in this thread instead!
Please read the full rules for more details.

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Postby Virtue » Sat Aug 27, 2011 7:16 am

rpg is rocket propelled grenade as well
User avatar
Virtue
We Stand to Fight
 
Joined: 19 Nov 2006
Location: Manchester UK

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Postby Gez » Sat Aug 27, 2011 9:24 am

Why would anyone want to rocket-propel anything that isn't a chainsaw?
Gez
 
Joined: 06 Jul 2007

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Postby NeuralStunner » Sat Aug 27, 2011 1:13 pm

I have to say, it's bizarre being quoted and responded to via a post from more than a year ago.

Funny enough, I didn't even own Quake 1 back then (aside from the shareware E1). By this point I'd love to help with this.

So, uh, I can ridcule it for being Quake. Yeah. Image
User avatar
NeuralStunner
O'Neill with it.
 
Joined: 21 Jul 2009
Location: The Colonies

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Postby ibm5155 » Sat Sep 03, 2011 6:56 pm

Fuu, you remembers me my old canceled project q2onskulltag, i almost finish many things in the first map, but i lost all data, and the only thing that rest me was only an outdated video :(.

Nice work.
User avatar
ibm5155
 
Joined: 20 Jul 2011

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Postby heavyshell3k » Thu Dec 22, 2011 8:55 am

Great work so far!!!! Please continue to work on this project. Quake was/is one of my favorite games.
heavyshell3k
 
Joined: 21 Dec 2011

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Postby Blade3327 » Fri Dec 23, 2011 5:34 pm

Thanks! Will do. Progress is a little slow, but I'm keeping on it as well as my other TC project.
User avatar
Blade3327
is squealing like a little girl in the colony medlab.
 
Joined: 09 Jul 2008
Location: The ass-end of regulated space

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Postby Tormentor667 » Sun Dec 25, 2011 3:52 pm

Looking forward to this :)
User avatar
Tormentor667
 
Joined: 16 Jul 2003
Location: Germany

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Postby Zombieguy » Mon Jan 02, 2012 7:08 pm

Oh, so this has not been released? :(
Zombieguy
 
Joined: 24 May 2010
Location: C:\Earth>

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Postby Tormentor667 » Thu Jan 05, 2012 2:52 am

Obviously not :P
User avatar
Tormentor667
 
Joined: 16 Jul 2003
Location: Germany

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Postby heavyshell3k » Tue Mar 06, 2012 9:53 pm

Sorry for the bump....Any new news on this project?
heavyshell3k
 
Joined: 21 Dec 2011

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Postby hfc2x » Sat Mar 10, 2012 11:48 pm

You made the bump, so there shouldn't be any news.
By the way, I still expect someone to make an actually functional Thunderbolt Gun (not a multi-railgun in disguise). Definitely looking forward to this.
User avatar
hfc2x
Skulltag/Zandronum enemy
 
Joined: 17 Aug 2009
Location: Osorno, Chile

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Postby wildweasel » Sun Mar 11, 2012 12:40 am

heavyshell3k wrote:Sorry for the bump....Any new news on this project?

Sigh.
User avatar
wildweasel
...huh.
 
Joined: 15 Jul 2003
Location: Non-euclidean space

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Postby printz » Sun Mar 11, 2012 1:47 am

Well, the thunderbolt is similar to a railgun, but it doesn't rip through the monsters (even though it appears like it does in Quake 1). It's a totally accurate hitscan, with a bright special effect.
User avatar
printz
Nothing can be shared from the desktop.
 
Joined: 26 Oct 2006
Location: Bucharest, Romania

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Postby hfc2x » Sun Mar 11, 2012 3:10 am

The problem is that using Railgun shots leaves the particle trails behind in third person cam, which looks gruesome and fake. We have FastProjectile to achieve a better, much more accurate recreation of the Thunderbolt. Oh, and the really hard part (which I think everyone chooses the easy-Rail way) is making it explode if used underwater, killing everyone submerged.
User avatar
hfc2x
Skulltag/Zandronum enemy
 
Joined: 17 Aug 2009
Location: Osorno, Chile

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Postby heavyshell3k » Sun Mar 11, 2012 10:30 pm

wildweasel wrote:
heavyshell3k wrote:Sorry for the bump....Any new news on this project?

Sigh.


You sleepy? :lol:
heavyshell3k
 
Joined: 21 Dec 2011

PreviousNext

Return to Projects

Who is online

Users browsing this forum: Majestic-12 [Bot], Project Dark Fox, Six-Shoota and 9 guests