+NOWEAVECOLLIDE

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+NOWEAVECOLLIDE

Postby Major Cooke » Sat Jul 30, 2011 11:55 am

This flag would be used with actors that are intent upon weaving, yet have no collision checks such as if it was a +NOINTERACTION object. In fact, I would think it's safe to say that only if NOINTERACTION was specified, then this flag would be taken into account as well.

Currently, things with A_Weave and +NOINTERACTION will ultimately still "hit" the ceilings/floors/walls on it's Y and Z axis (side/top/bottom respectively) and it would indirectly continue hitting them as well. This is most noticeable on actors which call A_Weave in a consistent manner.

I'd also consider this a "limited use" flag as it would only be for A_Weave to check.
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Re: +NOWEAVECOLLIDE

Postby NeuralStunner » Sat Jul 30, 2011 12:01 pm

Sounds more like a broken feature than a need for another. IMO, +NOINTERACTION should do as it is stated to for all collision.
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Re: +NOWEAVECOLLIDE

Postby Major Cooke » Sat Jul 30, 2011 5:56 pm

I wish so too, but sadly it doesn't.
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Re: +NOWEAVECOLLIDE

Postby Xaser » Sun Jul 31, 2011 10:47 pm

Sounds like a bug to me. +NOINTERACTION is not doing what it should be, in that example.
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Re: +NOWEAVECOLLIDE

Postby Major Cooke » Mon Aug 01, 2011 9:24 am

Well, just in case if it was intended, I couldn't help but attempt to cover the loopholes. Simply just making sure never hurts. ;)
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