http://www.doomworld.com/vb/doom-editin ... -renderer/
made me curious about how ZDoom renders non-power-of-2 textures.
Whenever this topic came up in the past, the simple answers has always been 'Use power-of-2 textures'.
However, in the examples given by GoatAvenger in his thread and by me below
it clearly shows that, at present, only alternate rows are rendered incorrectly.
Can this not be fixed to show everything correctly ?