Moderator: Developers

Actor XtShotgun : Shotgun replaces Shotgun
{
+NOAUTOAIM
Weapon.KickBack 150
States
{
Deselect:
SHTG A 0 A_Lower
SHTG A 1 A_Lower
Loop
Select:
SHTG A 0 A_Raise
SHTG A 1 A_Raise
Loop
Fire:
PKSG A 3
TNT1 A 0 A_GunFlash
TNT1 A 0 A_PlaySound ("weapons/shotgf")
TNT1 A 0 A_FireCustomMissile ("XtShotgunTracer", FRandom(-11.2, 11.2), 1, 0, 0, 0, FRandom(-7.1, 7.1))
TNT1 AAAAAAA 0 A_FireCustomMissile ("XtShotgunTracer", FRandom(-11.2, 11.2), 0, 0, 0, 0, FRandom(-7.1, 7.1))
PKSG A 5
PKSG B 2
PKSG C 1
PKSG D 2
PKSG E 3
PKSG F 4
PKSG G 1
PKSG H 3
PKSG GFEDCB 2
PKSG A 1
PKSG A 7 A_ReFire
Goto Ready
Flash:
SHTF B 3 Bright A_Light2
SHTF A 2 Bright A_Light1
Goto LightDone
}
}Like aimdirection? Unexpected assessment.XutaWoo wrote:CMF_OFFSETPITCH seems just like CMF_AIMDIRECTION. But CMF_APPLYPITCH does sound useful, yes.




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