Enjay wrote:Would there be any way (or any need?) to expose those features so that they could be used in other attacks. ie, you get the realism of the Doom system hitting the first shootable target in the path, but also the nice effect of the "dodge" and the speed related inaccuracy (and the distance degradation) - or are they intrinsically linked to an attack that "rolls to hit" (which I suspect may be the case)?
They could be implemented in normal hitscans by simply increasing the maximum spread angle in such conditions.
