Bio Hazard wrote:Any tips about how the sound system in SLADE works? Does SLADE convert sounds/etc to PCM to feed to the sound system or does the sound library have to natively support the sound's format, for example.
Bio Hazard wrote:If you guys know of another sound library to use I could try that too. I was considering FMOD since the user is likely to have it installed for ZDoom anyway, or maybe OpenAL, but ALSA seemed more basic and easier to figure out.
Bio Hazard wrote:I was thinking about trying to add ALSA or PulseAudio support to SLADE so us Linux users could have sound without the dreadfully old Audiere package. To find the sound code, I assume I should just look for the places with #ifdef NO_AUDIERE and add some #ifdef WITH_ALSA sections?
disposable_username2 wrote:Did you know that Audiere trunk has ALSA support?
Users browsing this forum: Google [Bot], Google Feedfetcher, Tormentor667 and 2 guests