How are you going to make text textures truly work? At the moment, they only work if the patches are also declared in a PNAMES lump... The patch browser likewise only show patches declared in PNAMES, while in ZDoom TEXTURES mode it should also show anything in the Patches and Graphics namespaces, regardless of what PNAMES says or says not.
I've thought about giving it two different patch lists, one that's filled from PNAMES and another that's just filled with every graphics it finds in the relevant namespaces. The ZDoom mode should also probably subdivide by namespaces (i.e., archive->patches and archive->graphics).
Paranoid is a good test subject by the way; since it is a PK3 with both a TEXTURE1/PNAMES system and a TEXTURES setup used for ingame graphics like the status bar.





