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NeuralStunner wrote:Thirded. It would greatly aid in using rail attacks to represent energy or magic.
Xaser wrote:I'm tempted to PM kgsws about it, since he's been active lately and actually added some railgun extensions to his custom build of ZDoom from way back. He's responsible for the "maxdiff" property, at least, and as far as I know is the only one willing to touch the particle code.
kgsws-CZ wrote:I was thinking about custom particle effects, but i have no idea how particle script file should look like.
kgsws-CZ wrote:That is not problem, but what about generators? (rail attack, particle fountain)
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