Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Most recent fixes [Most recent was 5:20 AM March 20th] :
Fixed a bug having to do with the new ammo sprites interfering with the monsters (PAINA0 already used by pain elemental, changed to PAANA0)
Fixed ammo for master gun [Started with waaay too much]
Fixed pain soul obituary bug
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Compatibility info: This wad requires use (of the produced oblige map using my custom .luas) in conjunction with skulltag.wad, and the doom 2 iwad, along with my newer monster bag wad.
Features: 120 custom monsters, "dimensional plasma guns", and bosses.
Details: There are many dimensional monsters you will fight on the maps oblige will make, you can just only put one monster
to see specifically what they do, but it's easier for you to look down in the below section for dimensional info. (Only monster color, abilities, and
boss specs applicable in THIS project)
OBLIGE NOTE: The code is not perfect, you WILL see dimensional masters in clumps of 3 or 4 once in a while, and yes I know it's extremely annoying to kill
them.. I set the probability for the plasma gun super high so unless you don't want one at the start of every level, better just turn it off entirely..
If you feel deeply offended at how unbalanced the monster clumping patterns are, you can just edit the luas yourself..
Original wad change: Backpacks now give 1 ammo to all dimensional guns instead of 0, seeing as my maps gave them like crazy, but oblige won't, and
I also removed the fancy menu thingy, along with all the maps and MAPINFO.
Original Crappy-mapping Project Below_____________________________
Spoiler:
Progress: 100%
Creator: Squishybrick (I use ZDL 3.0 with skulltag (Skulltag.exe) as the source port and doom2 as the iwad with this wad)
Maps: 14
Compatibility Info: This wad requires use in conjunction with skulltag.wad (Textures and monsters), and the doom 2 iwad.
Story: You are a marine fumbling around a suspicious monster testing lab when you find (And jump in) a dimensional portal...
You are hurled through time and space as you progress through many dimensions trying to find your way back home..
Features: 120 custom monsters, "dimensional plasma guns", unique (But small) map designs, text screens after EVERY LEVEL, "healing stations", bosses,
one of them fancy backround-video menus, and a nice monster-summoning sandbox level to reward the player for beating my wad at the end.
Details: There are many dimensions you will sift through playing the wad, With their own color of the map (And monsters), map design, and
dimension-specific monster abilities, and bosses, who appear near the end of the wad.. These include..
--The hyper dimension-- [Map02]
Map/Monster Color: Green
Map Structure: Jagged and rugged
Monster Abilities: 2x Speed, double projectile attacks, 2x melee speed
--Boss Specs--
Spam: Gamma-Thrower
Special Ability: Hyper-Dash (Dashes around at lightning speed throwing projectiles as he goes)
--The tough dimension-- [Map03]
Map/Monster Color: Red/Dark red
Map Structure: Boxy, open
Monster Abilities: 2x Health, 3x projectiles, reflective, 50% slower, all melee-based monsters now have projectile attacks, and likewise for projectile/hitscan-based monsters..
--Boss Specs--
Spam: TNT Shotgun
Special Ability: Hell-Blaster (Releases explosions all around his body at a very fast rate)
--The pain dimension-- [Map04]
Map/Monster Color: Blue
Map Structure: Maze-like
Monster Abilities: All monsters shoot baby versions of itself at you, except painier elementals, which shoot pain souls at you, which shoot baby pain souls at you. Also, pain/baby pain souls explode on melee contact or death.
--Boss Specs--
Spam: Allied Force
Special Ability: Clone Spawner (Fires a slow moving projectile that constantly produces enemies.. Either get hit by it, or fight the army it produces)
--The Death dimension-- [Map05]
Map/Monster Color: Dark/Black
Map Structure: Large, circular
Monster Abilities: All monsters can kill you with one hit, and since they are black, they blend well in the darkness.. Hitscan monsters have 1 health, and are
usually facing the other direction, allowing you to stealthily and safely kill them.
--Boss Specs--
Spam: Death Barrage
Special Ability: Ultra-Combust (Archvile's regular attack, times 5)
--The Glitch dimension-- [Map06]
Map/Monster Color: ???
Map Structure: Pointy and random
Monster Abilities: Having a seriously messed up palette and frame issue, it's impossible to tell if they're attacking, running, or even if they're just looking at you.. At any time, during any state, any monster may fire "Glitch" at you, or at some random angle, so fighting them can be tricky and dangerous..
--Boss Specs--
Spam: Glitch
Special Ability: Super Glitch (The A-Bomb of doom projectiles.. Hope you have lots of RAM buddy, because your marine isn't the only thing in danger now. )
The King dimension-- [Map07]
Map/Monster Color: default/normal color
Map Structure: Large
Monster Abilities: Monsters can shoot any dimensional variant of thier type at you, for instance, an Imp King can shoot death imps, hyper imps, ect, at you.
All King monsters have 1000 health.
--The Demi dimension-- [Map08]
Map/Monster Color: White
Map Structure: Spiral-ey
Monster Abilities: Monster can now shoot TWO of any dimensional variant at you, are reflective, and now have 2000 health.
--End of Time-- [Map10]
Map/Monster color: Yellow/Light Gold
Map Structure: Canyon-ey
Monster abilities: monsters are slightly faster, 1.5x health, very low mass, hit-scan monsters are now UBER fast, most monsters will auto-counter when hurt, and projectile-based monsters now shoot slower projectiles which cause ailments to the player.. (Imp=Slow, Caco=Stop/stun, Revenant=Reverse Controls, Baron=Lower attack, fatso= Lower defense)
--Boss Specs--
Spam: Tazer-Spray
Special Ability: Chrono Blast (VERY hard to dodge, but he can't change directions while preparing to fire, so move quickly)
The total map set plan is..
MAP01: Monster Testing lab
MAP02: Hyper Dimension
MAP03: Tough Dimension
MAP04: Pain Dimension
MAP05: Death Dimension
MAP06: Glitch Dimension
MAP07: King Dimension
MAP08: Demi Dimension
MAP09: Sub-space rip (Involves all dimensions being mixed in one level)
MAP10: End of time
MAP11: Hell reaches out (Original doom monsters join the fun)
MAP12: United Forces (dimension monsters form a front against you)
MAP13: The final Battle (You, icon of sin, dimensional monsters, large room, fun)
MAP14: The Lab (Monster Museum/Summoning pit/Weapons testing area)
Finally got the youtube video up...
UPDATE! Here's the new youtube video showing some more of the wad + changes I've made!
Another update: I've tried my hardest to push the limits on how tedious, complicated, and over-the-top I can make something in decorate, and this
just about takes the cake..
Dimensional Master [Final Boss]
Spam: Spams projectiles from all other bosses at once.
Special: Randomly uses an attack from any one of the other bosses.. Be careful, it might be a death-boss attack!
2nd Special: Fires a super spirit-bomb like projectile that explodes into a blue sphere of annihilation. (Took me about an hour to make this one)
Backstory: This wad began as a simple plan to make a "Super mega elemental", that shot various kinds of lost souls at you.. Which sprung to me an
idea to make the wad into a variation project, making variations of ALL monsters.. Originally, I was trying to make the wad solely as an add-on mod
for oblige, for personal enjoyment, but when oblige decided not to work with it, and when my buddy Chris who was part of the staff that made oblige decided
to ditch me, I had nothing left but a chunk of a great idea of a wad floating around on my desktop.. But I didn't want it to die.. So I decided to make it
a full blown mega-wad.. And through much hard work and hours spent not working hard, I finally created this wad... Applying it to this forum was part of
a different project to increase experience with social interaction.. It has yet to be determined if any has been gained from this endeavor..
After-notes: Tell me if you find any impassible areas, or if you find any compatibility problems.. I went over the whole wad with a fine-tooth comb
before I uploaded it, but I'm sure I didn't get 100% of those little extra "oopsies"..
As for actually giving your opinion on it or giving it a review.. .. Don't.. I'd rather not have 3-5 pages of "Wow this sucks" typed in various ways on the thread.. I already know my DECORATE is terribly shabby, I already know I'm too lazy to just re-sprite monsters so I re-color them and add abilities to them, and I already know my maps look like something a pre-schooler made accidentally clicking around the screen, so no need to remind me.. This project was created from boredom.. I had no intention of showing off skill, or impressing anyone when I made this.. Keep that in mind..
____________________________________________________________________________________________________
For a status report on the project directly, contact/e-mail me at Squishybrick@yahoo.com - Msn,yahoo messenger.
Last edited by Squishybrick on Mon Mar 21, 2011 2:36 am, edited 62 times in total.
I've got a similar Idea before, but it was like "Fire Dimension, Ground Dimension, Steel Dimension, etc etc". Anyway, keep doing it and put more details in the maps, they look to much "empty" in IMO.
Imp Hunter wrote:I've got a similar Idea before, but it was like "Fire Dimension, Ground Dimension, Steel Dimension, etc etc". Anyway, keep doing it and put more details in the maps, they look to much "empty" in IMO.
Good luck.
Details are definitely not my forte`, but I'll see if I can do a quick sweep of the built maps and add a little pizazz in them for ya.
Greetings, Everybody. I'm Matt-Man, A New Member to ZDoom Forums.
I'd like some Requests for Squishy's Monster Bag Project Dimensions in the Making:
Ideas for Request:
MAP14 = Tiny-Huge Dimension (All Monsters may have 4 sizes. Quarter, Half, Double, and Quad.)
MAP15 = Power Dimension (All Monsters have at least 2 or more Attacks, and 1 or more Abilities.)
MAP31 = Hitler's Dimension (All Monsters are Replaced with Nazi Guards & Bosses from Wolfenstein)
MAP32 = Mixed Dimension (All Monsters have their Sprite Parts Mixed Up. (i.e. Upper Imp + Lower Arachnotron, Half ZombieMan + Half Baron, etc.))
etc. all the way up to...
MAP30 = The True Final Battle (Similar to Icon of Sin, except that All Monsters (Doom, Skulltag, Dimensional, etc.)will be Spawned from Boss Cubes.)
You may Decide to use those Ideas if you want. Good Luck.
Quick question, if I update semi-essentials parts of my wad and want to announce/say it, do I do so by re-editing my thread? Or do I do so in a post in my thread?.. Or do I just not do either unless it's more than a 10% change?..
If you're just bumping up a number or something without having released anything, then I say just do it silently. Though, if you have released it, make sure to notify people no matter how minor, unless it's just a quickfix for a bug you just found.
Of course, whether enough a change is major enough to warrant a new release, that's up to you.
Yeah. Only something major like retooling the maps to not look 1994-ish or changing the gimmick of the wad would really be worth noting for something like this.