Cyanosis wrote:Question, what's different between this and psxd_beta.PK3? I played the latter two years ago, everything seemed in tact, and I'm unsure if this project was yours when it first started or if it was someone else's PSX Doom.
There are 2 PSX mods - one is Chris Neilson's which is simply a level conversion with a few extras thrown in, and this (fender's) one which attempts to faithfully recreate the PSX game. The main difference in the updated version is the use of reverb.
Indeed. fenderc01 is in charge here, I'm not.
scalliano wrote:Haven't tried the above patch yet, though.
The patch basically makes this version even more faithful to the PSX version. I addressed some issues.
Jake Crusher wrote:2) - monsters were moving a little bit slowly, probably because of PSX tech`s limitations - is it possible to do that or it is unnecessary since Doom is very fast action-shooter?
BaronOfStuff wrote:A) Barons Of Hell and Hellknights refuse to fight each other; this shouldn't be, as in the PSX game itself they'll happily tear each other apart if provoked.
Barrels were also "slower" to explode and bullet puffs were different. Some projectiles had their tic timings bumped up, e.g., BFG ball/rays. Removed translucency from rocket explosions. I changed minor details like that for this patch and as I said earlier, included some new offsets for the weapon sprites.