scalliano wrote:Cyanosis wrote:Question, what's different between this and psxd_beta.PK3? I played the latter two years ago, everything seemed in tact, and I'm unsure if this project was yours when it first started or if it was someone else's PSX Doom.
There are 2 PSX mods - one is Chris Neilson's which is simply a level conversion with a few extras thrown in, and this (fender's) one which attempts to faithfully recreate the PSX game. The main difference in the updated version is the use of reverb.
scalliano wrote:Haven't tried the above patch yet, though.
Jake Crusher wrote:2) - monsters were moving a little bit slowly, probably because of PSX tech`s limitations - is it possible to do that or it is unnecessary since Doom is very fast action-shooter?
BaronOfStuff wrote:A) Barons Of Hell and Hellknights refuse to fight each other; this shouldn't be, as in the PSX game itself they'll happily tear each other apart if provoked.
Dragonsbrethren wrote:Also, you should add clearepisdoes to the mapinfo so Hell on Earth isn't displayed, just the two custom episodes.
fenderc01 wrote:It was designed to run using version 1.3.0 of GZDoom with the Doom II IWAD
fenderc01 wrote:I don't plan on updating the TC anymore. If anyone is willing to take over, feel free. Just make a distinction between yours and mine.
Dragonsbrethren wrote:Not committing to it yet, but if I decide to release my tweaks to the TC for newer versions of GZDoom, would you be willing to post my version in the OP of this thread? There are a lot of links to this thread from these froums, Doomworld, and other places, and it makes sense to keep the most updated version available here.
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