Hmm, having plasma seek a bit better might be a more viable option, though I'm already afraid I'm going to have to specifically nerf it in deathmatch mode since it would make it a bit too easy to hit quick-moving players. Good thought, though.
Xaser wrote:Hmm, having plasma seek a bit better might be a more viable option, though I'm already afraid I'm going to have to specifically nerf it in deathmatch mode since it would make it a bit too easy to hit quick-moving players. Good thought, though.

Xaser wrote:Yikes. I'm afraid to know howmany yearslong it took.
I might do it eventually, perhaps. It's just not a priority task for some strange reason.
DBThanatos wrote:Question to anyone, are the lightning effects supposed to be yellow or blue? The spawning effect tells me yellow, but then the actual attacks are blue/white. Also, the powered version switches between both. I wonder if this is intentional.
DBThanatos wrote:Question to anyone, are the lightning effects supposed to be yellow or blue? The spawning effect tells me yellow, but then the actual attacks are blue/white. Also, the powered version switches between both. I wonder if this is intentional.
Major Cooke wrote:Xaser: It only takes a minute to make a light or two. Nice thing is, thanks to this bad boy, having inheritances are no longer an issue. And it's Zdoom safe too.
Doomhuntress wrote:Are you talking about the psychic power Lightning? If so, then perhaps make the ball you summon yellow, and the actual bolts it summons blue/white? Or would that look weird?
Xaser wrote:And you're right in assuming that the DECORATE's been modified since this last beta. I can provide the latest files if you think it'd be easier to do it that way, though.