[Hexen] Serpent: Resurrection [New version 11/2012]

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Re: [Hexen] Serpent: Resurrection [Released]

Postby Serious Cacodemon » Mon Oct 18, 2010 9:14 pm

I've started a talkthrough on this WAD (or is it MOD). Walkthrough as Braxus on Heroic difficulty setting. Played on the final release version of Serpent: Resurrection.

First part here (Spoiler tags on there because of spoilers):
Spoiler:
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Re: [Hexen] Serpent: Resurrection [Released]

Postby The Ultimate DooMer » Tue Oct 19, 2010 11:33 am

Actually the mage can push barrels, but mages are considered too puny to be dockers so he can't take part :P
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Serpent: Resurrection - available now.
 
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Re: [Hexen] Serpent: Resurrection [Released]

Postby Serious Cacodemon » Thu Oct 21, 2010 3:25 am

I should have reworded what I said about the docker stuff then. I did insert an annotation to correct myself at that part.

Also, linked to the playlist with all current parts uploaded.



EDIT: Made the link clickable.
Last edited by Serious Cacodemon on Sun Oct 24, 2010 12:36 am, edited 1 time in total.
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Re: [Hexen] Serpent: Resurrection [Released]

Postby Princess Viscra Maelstrom » Sat Oct 23, 2010 5:31 pm

Spoiler:
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Re: [Hexen] Serpent: Resurrection [Released]

Postby Serious Cacodemon » Sun Oct 24, 2010 12:30 am

doomhunter_175:
Spoiler:


EDIT: While recording my talkthrough, I encountered a very bizarre bug in the Village of Oceanus:
Spoiler:
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Re: [Hexen] Serpent: Resurrection [Released]

Postby Preliatus » Mon Oct 25, 2010 11:42 am

Lets see... I did make this account to ask this one question.

Spoiler:
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Re: [Hexen] Serpent: Resurrection [Released]

Postby The Ultimate DooMer » Tue Oct 26, 2010 7:57 am

That bug is a known issue, and despite my attempts to keep the fish away from the ferry while it's moving, they still went over. So I left it in (given it's chances of actually happening) rather than compromise gameplay by keeping them away from the ferry at all times.

Preliatus wrote:Lets see... I did make this account to ask this one question.

Spoiler:


Spoiler:
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Serpent: Resurrection - available now.
 
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Re: [Hexen] Serpent: Resurrection [Released]

Postby Gez » Tue Oct 26, 2010 12:19 pm

Hey, could you update the information on your wiki page for this mod? Even if just the text; I've taken care of the technical details. Also, if you could select three or four screenshots in particular to illustrate the article.
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Re: [Hexen] Serpent: Resurrection [Released]

Postby Princess Viscra Maelstrom » Tue Oct 26, 2010 12:55 pm

Playing a bit more on this. Just got the first secret cleric weapon, and noticed how awful it looks like. Neoworm made a cleaned up sprite of that weapon. You can find it in this thread.

Oh, and I noticed that the Satyr Archer still has a palette raped death sprite. Here, let me show you:


Spoiler:

Spoiler:
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Re: [Hexen] Serpent: Resurrection [Released]

Postby NeuralStunner » Tue Oct 26, 2010 1:41 pm

doomhunter_175 wrote:Oh, and I noticed that the Satyr Archer still has a palette raped death sprite.
If Translation is used on the actor, it's going to do that regardless. :(
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Re: [Hexen] Serpent: Resurrection [Released]

Postby Princess Viscra Maelstrom » Tue Oct 26, 2010 4:45 pm

Oh.

Well anyways, I found some interesting stuff at the palace:

Spoiler:

Spoiler:

Spoiler:
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Re: [Hexen] Serpent: Resurrection [Released]

Postby The Ultimate DooMer » Tue Oct 26, 2010 5:08 pm

Spoiler:
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Serpent: Resurrection - available now.
 
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Re: [Hexen] Serpent: Resurrection [Released]

Postby Ichor » Wed Oct 27, 2010 4:38 pm

Spoiler:
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Re: [Hexen] Serpent: Resurrection [Released]

Postby evouga » Mon Nov 01, 2010 11:53 pm

Spoiler:
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Re: [Hexen] Serpent: Resurrection [Released]

Postby TheAdmantArchvile » Tue Nov 02, 2010 5:48 pm

evouga wrote:
Spoiler:

it's either Puke 408 or Puke 808. I don't remember which.

Is it just me or did you use the Jungle theme from Massmouth 2 for the Sky Sanctuary? Did you also use the theme to Popcap's Alchemy for the Daruthi Mountain pass? Just wondering...
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