[Special FX] Particle FX for Doom torches (reup)

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KeksDose
 
 
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[Special FX] Particle FX for Doom torches (reup)

Post by KeksDose »

Here are the torch effects I made for Stronghold. The mod basically adds a particle effect to the torches, giving a kinda modern touch. There are some differences between this version and the Stronghold and obliterated SFX Shoppe version. For one, the filesize is reduced drastically by using mirror frames. The torches are also switchable decorations now, so you can turn then on and off. Obviously they always start in an active state. I also rewrote the code from scratch. There are no sound effects, though, but one can easily add them himself. It's essentially the original edition. :P

Use them as you wish. All I request in the case you use it is a little credit and that you don't upload them elsewhere. Update 15 / 03 / 2023: Here's a reuploaded version which I went over a bit just now. The empty torch and barrel sprites are a bit better, a warning was fixed, but otherwise, it's the same old decorate-based zandronum-compatible torches. Reuse and edit as you wish, just not for profit, that's all. Have fun! ():)

Download here!

Image
Last edited by KeksDose on Wed Mar 15, 2023 2:38 pm, edited 2 times in total.
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Ghastly
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Re: [Special FX] Particle FX for Doom torches

Post by Ghastly »

Epic win. Best torch effects I've seen for any game.
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printz
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Re: [Special FX] Particle FX for Doom torches

Post by printz »

Pretty coolhot. I hope they can be reproduced for Eternity.
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Nash
 
 
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Re: [Special FX] Particle FX for Doom torches

Post by Nash »

Very pretty. The only thing that spoils it for me (and is not your fault; but rather, a shortcoming of the renderer) is how the flares clip when they intersect with map geometry. Too bad GZDoom can't do soft particles!

Otherwise, thumbs up!
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ShadesMaster
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Re: [Special FX] Particle FX for Doom torches

Post by ShadesMaster »

That reminds me, I'll need to update my credits lump for the final version of my map. Good work here!
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printz
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Re: [Special FX] Particle FX for Doom torches

Post by printz »

I wonder if I can customize the flames to produce an efreeti. Or a serpent.
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ShadesMaster
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Re: [Special FX] Particle FX for Doom torches

Post by ShadesMaster »

It should be possible. I was trying to use these flames to make a lost soul bu having the lost soul produce said flames between each animation, but it didn't work right - he blinked in and out of existence even with the flake production tic at 0. There's got to be a way though!
janiform
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Re: [Special FX] Particle FX for Doom torches

Post by janiform »

Very nice. Is this the kind of thing I could set to autoload and use in any map, or would it only work in maps designed for it?
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Ghastly
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Re: [Special FX] Particle FX for Doom torches

Post by Ghastly »

jute wrote:Is this the kind of thing I could set to autoload and use in any map
Yep, as long as they replace the existing torches.
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printz
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Re: [Special FX] Particle FX for Doom torches

Post by printz »

I've just remembered that if I try this under software rendering, the flames will de-align.
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Tormentor667
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Re: [Special FX] Particle FX for Doom torches

Post by Tormentor667 »

Ghastly_dragon wrote:Epic win. Best torch effects I've seen for any game.
Agreed!
EasedSpice245
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Re: [Special FX] Particle FX for Doom torches

Post by EasedSpice245 »

Excuse me sir but the link is broken :( may I have a fresh new link to your mod please? thank you
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Sandro
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Re: [Special FX] Particle FX for Doom torches

Post by Sandro »

I, too, would like the link for this... Is anyone still has the file on his computer ? :|

Edit : Sorry, I totally forgot that thread...
Last edited by Sandro on Thu Feb 19, 2015 8:09 am, edited 1 time in total.
Naitguolf
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Re: [Special FX] Particle FX for Doom torches

Post by Naitguolf »

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wpninja
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Re: [Special FX] Particle FX for Doom torches

Post by wpninja »

The download link is broken, would love to download this mod.
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