The Wad don't have any ACS and the maps are not in Hexen Format, why?, i just created the wad exactly when i'm beginning make maps (my maps are really craps in that age), and now i still preserve the old format
I don't convert this to play in Skulltag by two facts:
i'm using the new DECORATE comands and Flags of GZDoom 1.5.0 and to control the number of players per game, in the case GZDoom supports only 8.
*Actually, i just need help with intermission map (i don't have much experience with ACS to do one)*
*And i will put a Global ACS to make Max and Straussen unmorph without need the use of morphme cheat*
*the menu letters and stuff of this part, are still the original of doom*
What comes in wad (V9.8 beta):
*This 7 characters of the picture (defined how classes, but originally is characters)
*30 weapons (The Doom 3 weapons, 3 Quake 3 Weapons, 2 from Heretic and the rest is new)
*Much of Realm667's Monsters, some from Blood and Half-Life
*9 Hi-Tech Base Maps (but will be the 32 maps)
*Lot of new Textures
*Some visual effects
*All will be 3D Models, except monsters and possibly the weapons in HUD (only the players and weapons in 9.7.9)
*Some remaked maps from Ultimate Doom
In 2150 UAC decided to transform the entire planet Mars to climatic and environmental conditions on Earth, so she created several stations to change the geographical environment of the planet ...
120 years later, the planet has already assimilated to Earth, the UAC has sent a Colonizing Ship to Mars, creating the first city in the planet, called Stholthen Vaust ...
In 2472 UAC remained the most powerful Company on the planet, and now, with conflicts resolved, the war with the Stroggs,
the UAC decided to reuse the Strogg technology, improve it, and use it in their soldiers who lost body parts
or for those who would be voluntary testing, of course, contrary to what the Strogg did with humans, the UAC does not clear
memory of nobody, and adapted the visual technology to not be as rudimentary.
In October 21, 2478 the most powerful and Command center of UAC on Earth, began to receive requests for
help and strengthening the foundations that were on Mars, and even Stholthen Vaust, then UAC send 4 spacecrafts from Earth to Mars, but when they arrived there, none of them responded to the Command center, or, report something ...
Source Port: GZDoom 1.5.0 or highter
Gamemode: Cooperative (Single-Player is possible but you will die MUCH)
Players: minimal 2, maximum 7 (i will make an 8th character to complete the 8 slots in GZD)
IWAD: TNT Evilution
For Coop with ZDL:
Playable Maps: D01-D14 (need to change by console, i forgot a stupid bug in mapinfo and the game not star by the menu)
*Not need specify the Skill because the wad have only one skill for all, but for prevent, set Ultra-Violence as default
Every character have a unique special ability: (except Maximilian and Straussen)
Crash: High Jump (64 map pixels)
Rikko: Double Damage
Nia: Double Firing Speed
Zavin: Resistance and velocity
Straussen and Maximilian: Can change the Mass
By the rule of ScreenShots, here are (V9.8 beta):
The 9.8 Beta
Video of the first map in the beta, D01, this shows the new weapons i'm doing that will appear in Akzos City.
Note: this beta is unstable because i stopped work on him have some months and is the last version of the original wad i was working since 2006
For the moment, i'm only releasing this because i will remake the whole wad, so i don't see any problem in release the beta of the original version