I really hate to bump this but I didn't think this would be worth it's own thread and I feel like some people could use this, especially with the advent of Xcode 4. I am relying on this
"Reviving" dead discussions will probably get you yelled at - there is likely a reason why nobody has posted in a given thread for over a month. Bumping a thread where it has no relevance or has no content is usually frowned upon. Bumping a thread if it DOES have content or has a question that is relevant to the original discussion can be okay.
from the forum rules as my post having relevance to the discussion and possibly helping people who were confused, but if I am doing this wrong forgive me, I haven't been on these forums in ages.
Anyway, I recently wrote a blog post that details (with screen shots!) how to build ZDoom 2.5.0 with XCode 4. The end result is that a user can have a working XCode project version of ZDoom without much hassle. It also discusses the issues I have trying to run a straight CMake and make (as per the wiki entry) and bypasses those issues by giving the developer or user a way to have a functional XCode 4 project with which they can play around or simply build ZDoom for OS X in.
Build ZDoom in Xcode 4If you are bored by descriptions and text walls, here is the meat of the blog post.
The actual build instructionsAlthough the ultimate solutions are not too complicated, they were a pain to figure out so I hope this can spare people who simply want a .xcodeproj file that builds without figuring out why nothing is building. Especially since XCode 4 potentially opens a whole new can of worms in the process. Once again I hope it is okay I am bumping this thread. If not, I apologize.