Now that I dug deeper into the menu code the true nightmares begin to surface. This code is magnitudes more horrible than I ever imagined...
Ceeb wrote:If I may ask, Graf, how did the menu code end up so alarmingly hideous?
Graf Zahl wrote:In fact this has to be the single worst piece of code in the entire ZDoom source. Nearly everything else got cleaned up at some time. Not the menu. It has grown cancerously since ZDoom started. Every new feature was just tacked on without doing anything about the design problems it inherited from the id source.
r2646 changelog wrote:Created new branch for Doom 64 support.
Gez wrote:Isn't it exciting?
Ceeb wrote:If I may ask, Graf, how did the menu code end up so alarmingly hideous?
phi108 wrote:though I have been meaning to get a N64 for years...

Each BUILD engine game is very different internally, it can't really happen.Slasher wrote:Makes me wonder if this will reinforce the mentality of Zdoom support of other games... like the Build Engine games. (doubtful)
Kinsie wrote:(Also, the Witchhaven source is kind of illegal)
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