[W.I.P.]SecretDooM: Regeneration [Read last post]

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Shadelight
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Re: SecretDooM: Regeneration

Post by Shadelight »

lukas wrote:Tutorials on how to use Zdoom features
http://zdoom.org/zdkb/zdkbviewer.php
Most of that is old and outdated and uses WadAuthor, don't link it.
Tormentor667's tutorials about detail and eyecandy in maps
http://www.realm667.com/index.php?optio ... Itemid=138
http://www.realm667.com/index.php?optio ... Itemid=138

Well that's my humble opinion...
Those aren't really tutorials but more like guides.
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Cyberdemon531
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Re: SecretDooM: Regeneration

Post by Cyberdemon531 »

I'll edit the first map. I could add a room that is optional. Sorta like the room in Entryway, with the secret Green Armor.
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lukas
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Re: SecretDooM: Regeneration

Post by lukas »

Most of that is old and outdated and uses WadAuthor, don't link it.
Didn't know that... Well it helped me when I started Zdoom mapping
Those aren't really tutorials but more like guides.
Tutorials Guides, same thing :wink:
I'll edit the first map. I could add a room that is optional. Sorta like the room in Entryway, with the secret Green Armor.
Okay sounds like good idea
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Cyberdemon531
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Re: SecretDooM: Regeneration

Post by Cyberdemon531 »

Oh, and did you like the music?
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lukas
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Re: SecretDooM: Regeneration

Post by lukas »

Yea it was Okay, fit the maps alright.
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ChronoSeth
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Re: SecretDooM: Regeneration

Post by ChronoSeth »

Your maps aren't very high-quality (yet), but one good thing I onticed is that you figured out how to use most of the commonly used mapping features of ZDoom. I see big things in your future!
BTW, about that floating cacodemon corpse: did you really not find that secret? :P

One more thing [sorry for huge pic); oh, yes. This makes perfect sense.
Image

PS: I found your secret level :)
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Cyberdemon531
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Re: SecretDooM: Regeneration

Post by Cyberdemon531 »

It makes great sense! I think. And thanks.
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lukas
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Re: SecretDooM: Regeneration

Post by lukas »

This makes perfect sense.
Oh come on, take a look at some of your early maps :wink:
It makes great sense! I think.
It don't make sense at all. But nevermind - as I said, when you get a few more maps under your belt you'll understand.
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Cyberdemon531
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Re: SecretDooM: Regeneration

Post by Cyberdemon531 »

So, you think that I think that thinking my thoughts about thinking your thoughts that I thought you thought makes sense? I'm editing them now, by the way.

(P.S. I know it didn't make sense! :D)
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lukas
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Re: SecretDooM: Regeneration

Post by lukas »

So, you think that I think that thinking my thoughts about thinking your thoughts that I thought you thought makes sense?
No, no no. I thought that you thought that my thoughts about thinking of your thoughts were thoughts about thinking. That make sense :lol: ?
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wildweasel
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Re: SecretDooM: Regeneration

Post by wildweasel »

It'll get you in a lot of trouble thinking, Errol. If I were you, I wouldn't do too much of it.
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Cyberdemon531
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Re: SecretDooM: Regeneration

Post by Cyberdemon531 »

I'm using a lot of NMETA Textures in these maps now.
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lukas
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Re: SecretDooM: Regeneration

Post by lukas »

It'll get you in a lot of trouble thinking, Errol. If I were you, I wouldn't do too much of it.
Snatch, right :lol:?
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ZDG
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Re: SecretDooM: Regeneration

Post by ZDG »

Manhunt21 wrote:It makes great sense! I think.
Please use Deep Water instead of this.
Also try to read the other tutorials, they will greatly help you enhance your maps.
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lukas
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Re: SecretDooM: Regeneration

Post by lukas »

ZDG wrote
Please use Deep Water instead of this.
Also try to read the other tutorials, they will greatly help you enhance your maps.
I already posted the link to the tutorials
Lukas wrote
Tutorials on how to use Zdoom features
http://zdoom.org/zdkb/zdkbviewer.php
And received this reply
BlazingPhoenix wrote
Most of that is old and outdated and uses WadAuthor, don't link it.
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