[W.I.P.]SecretDooM: Regeneration [Read last post]

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Re: SecretDooM: Regeneration

Postby BlazingPhoenix » Tue Aug 24, 2010 1:36 pm

lukas wrote:Tutorials on how to use Zdoom features
http://zdoom.org/zdkb/zdkbviewer.php

Most of that is old and outdated and uses WadAuthor, don't link it.

Tormentor667's tutorials about detail and eyecandy in maps
http://www.realm667.com/index.php?optio ... Itemid=138
http://www.realm667.com/index.php?optio ... Itemid=138

Well that's my humble opinion...

Those aren't really tutorials but more like guides.
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Re: SecretDooM: Regeneration

Postby Cyberdemon531 » Tue Aug 24, 2010 1:38 pm

I'll edit the first map. I could add a room that is optional. Sorta like the room in Entryway, with the secret Green Armor.
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Re: SecretDooM: Regeneration

Postby lukas » Tue Aug 24, 2010 1:40 pm

Most of that is old and outdated and uses WadAuthor, don't link it.


Didn't know that... Well it helped me when I started Zdoom mapping

Those aren't really tutorials but more like guides.


Tutorials Guides, same thing :wink:

I'll edit the first map. I could add a room that is optional. Sorta like the room in Entryway, with the secret Green Armor.

Okay sounds like good idea
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Re: SecretDooM: Regeneration

Postby Cyberdemon531 » Tue Aug 24, 2010 2:04 pm

Oh, and did you like the music?
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Re: SecretDooM: Regeneration

Postby lukas » Tue Aug 24, 2010 2:08 pm

Yea it was Okay, fit the maps alright.
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Re: SecretDooM: Regeneration

Postby ChronoSeth » Tue Aug 24, 2010 2:13 pm

Your maps aren't very high-quality (yet), but one good thing I onticed is that you figured out how to use most of the commonly used mapping features of ZDoom. I see big things in your future!
BTW, about that floating cacodemon corpse: did you really not find that secret? :P

One more thing [sorry for huge pic); oh, yes. This makes perfect sense.
Image

PS: I found your secret level :)
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Re: SecretDooM: Regeneration

Postby Cyberdemon531 » Tue Aug 24, 2010 2:19 pm

It makes great sense! I think. And thanks.
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Re: SecretDooM: Regeneration

Postby lukas » Tue Aug 24, 2010 2:26 pm

This makes perfect sense.

Oh come on, take a look at some of your early maps :wink:

It makes great sense! I think.

It don't make sense at all. But nevermind - as I said, when you get a few more maps under your belt you'll understand.
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Re: SecretDooM: Regeneration

Postby Cyberdemon531 » Tue Aug 24, 2010 2:32 pm

So, you think that I think that thinking my thoughts about thinking your thoughts that I thought you thought makes sense? I'm editing them now, by the way.

(P.S. I know it didn't make sense! :D)
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Re: SecretDooM: Regeneration

Postby lukas » Tue Aug 24, 2010 2:38 pm

So, you think that I think that thinking my thoughts about thinking your thoughts that I thought you thought makes sense?


No, no no. I thought that you thought that my thoughts about thinking of your thoughts were thoughts about thinking. That make sense :lol: ?
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Re: SecretDooM: Regeneration

Postby wildweasel » Tue Aug 24, 2010 2:45 pm

It'll get you in a lot of trouble thinking, Errol. If I were you, I wouldn't do too much of it.
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Re: SecretDooM: Regeneration

Postby Cyberdemon531 » Tue Aug 24, 2010 2:48 pm

I'm using a lot of NMETA Textures in these maps now.
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Re: SecretDooM: Regeneration

Postby lukas » Tue Aug 24, 2010 2:49 pm

It'll get you in a lot of trouble thinking, Errol. If I were you, I wouldn't do too much of it.


Snatch, right :lol:?
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Re: SecretDooM: Regeneration

Postby ZDG » Wed Aug 25, 2010 1:14 am

Manhunt21 wrote:It makes great sense! I think.

Please use Deep Water instead of this.
Also try to read the other tutorials, they will greatly help you enhance your maps.
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Re: SecretDooM: Regeneration

Postby lukas » Wed Aug 25, 2010 2:03 am

ZDG wrote
Please use Deep Water instead of this.
Also try to read the other tutorials, they will greatly help you enhance your maps.

I already posted the link to the tutorials
Lukas wrote
Tutorials on how to use Zdoom features
http://zdoom.org/zdkb/zdkbviewer.php

And received this reply
BlazingPhoenix wrote
Most of that is old and outdated and uses WadAuthor, don't link it.
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