Are you using UDMF?

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.

Are you using UDMF?

Yes
27
60%
No, my editor doesn't support it
6
13%
No, I don't trust it, Hexen format seems more matured
0
No votes
No, I don't know what it's good for.
6
13%
No, <other reasons>
6
13%
 
Total votes: 45

boris
Posts: 736
Joined: Tue Jul 15, 2003 3:37 pm

Are you using UDMF?

Post by boris »

UDMF has been around for quite some time now. But are you actually using UDMF when mapping?

Of course I'm also interested in the reasons why or why not you are using it (the why not part in particular).

[edit] added the "No, I don't know what it's good for." option.
Last edited by boris on Tue Aug 17, 2010 7:54 am, edited 1 time in total.
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: Are you using UDMF?

Post by Cutmanmike »

I haven't had the need to yet, although I probably will after MM8BDM just to get into a good habit of using it. I also still haven't seen a full list of why I should be using it yet.
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: Are you using UDMF?

Post by Gez »

Yes for any project aimed solely at ZDoom or derivative.

@Cutty: the main draw is that many things are easier -- just set a property instead of going through line specials to do so. In addition, any new feature that can't be added to the existing binary formats (such as new linedef flags for example) will be exclusive to UDMF from now on.

You also get to have more control over various things, such as different thing filters for each difficulty setting (instead of lumping ITYTD and HNTR together, as well as UV and NM).
User avatar
CodeImp
Posts: 456
Joined: Sun Dec 28, 2003 7:40 pm
Location: Netherlands
Contact:

Re: Are you using UDMF?

Post by CodeImp »

Also no more SetLineThisOrThat and SetSectorThisOrThat ACS scripting for that which can be set directly on any map element (vertices/lines/sides/sectors/things), such as colored sector lighting, flat and texture scaling, rotating and offsets, silent sectors, fog, etc. Just set the property on the object and you're done.
User avatar
sirjuddington
Posts: 1025
Joined: Wed Jul 16, 2003 4:47 am
Location: Australia
Contact:

Re: Are you using UDMF?

Post by sirjuddington »

As soon as I implement the SLADE3 map editor and it's UDMF support I'll be using it :P
User avatar
Zippy
Posts: 3302
Joined: Wed Mar 23, 2005 5:31 pm
Location: New Jersey

Re: Are you using UDMF?

Post by Zippy »

Can't think of a reason not to use it...

Not that I'm incredibly prolific on mapping or anything. But I use UDMF when I do.
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Re: Are you using UDMF?

Post by Phobus »

No, simply because I'm not.
User avatar
DavidPH
Posts: 382
Joined: Fri Aug 28, 2009 1:46 pm

Re: Are you using UDMF?

Post by DavidPH »

[shamelessplug]I use it because my level compiler supports it natively.[/shamelessplug] That and it does everything and does so unambiguously. (No more, "gosh, what does port X use for this bit of flags?")
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: Are you using UDMF?

Post by Gez »

There's still "gosh, what does port X use for this line special?" and "gosh, what does port X use for this mobj?" but yeah. It wouldn't have been possible to get everyone to agree on the same names for those.
User avatar
DavidPH
Posts: 382
Joined: Fri Aug 28, 2009 1:46 pm

Re: Are you using UDMF?

Post by DavidPH »

I may not know what will spawn there, but it will be translucent! :P
User avatar
Xaser
 
 
Posts: 10772
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Re: Are you using UDMF?

Post by Xaser »

I haven't, but only because everything I've mapped since was already in Hexen format (not sure what the status on conversion tools are now) or for something non-ZDoom. I'm hoping to try it eventually but I'd better not take on any new projects at the moment.
User avatar
Skippy
Posts: 695
Joined: Sun Nov 20, 2005 9:57 am
Location: Belfast, NI

Re: Are you using UDMF?

Post by Skippy »

Getting these properly documented would go a long way towards improving UDMF adoption, I think. They seem self-explanatory, in fairness.
User avatar
esselfortium
Posts: 3862
Joined: Tue Sep 19, 2006 8:43 pm
Contact:

Re: Are you using UDMF?

Post by esselfortium »

I'm using UDMF for every ZDoom-related project I currently have in progress. I hated working with Hexen format (I'd even consider Doom format preferable in a lot of ways), and honestly can't imagine any possible reason to not be using UDMF for a ZDoom project now. It's made a lot of design and experimentation easier and possibly changed the way I map.
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: Are you using UDMF?

Post by Ceeb »

I definitely am... It was a bitch but I converted all my in-progress maps from Doom-In-Hexen to UDMF, and whenever I start a map, it's in UDMF. I find it infinitely useful that I can have line tags and arguments in astronomical numbers (which helps reduce overall clutter) and if I want to, say, make an entire area foggy, I just mass-select everything, right click, and set the fade with no fuss and no muss. :P
User avatar
Nash
 
 
Posts: 17433
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: Are you using UDMF?

Post by Nash »

I've totally switched to UDMF. There aren't even any Hexen-format configs left in my DB2 configs folder (I moved them all into an "unused" folder. As to why - everyone who's outlined the pros in this thread pretty much sums it.

Also, it's very convenient if I want to make a really quick and trivial edit. Just open the TEXTMAP lump in Notepad++ and make my change in there. I have (G)ZDoom set to build nodes on runtime.
Locked

Return to “Editing (Archive)”