SamVision wrote:See what m3ss I started? Now about that rifle...
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el zee wrote:SamVision wrote:See what m3ss I started? Now about that rifle...
I don't think it needs any more weapons, the pistols are good for taking out guys at a range though.
Plus trying to find a sprite that would fit in etc etc etc...
Cage wrote:Wow, that's epic if you ask me
Just two complaints:
1. Doesn't that little hallway with a pillar in the midle impair movement a bit?
2. Are you going to do some gameplay tweaking for multiplayer? I didn't play original ROTT multiplayer, but at the moment it looks like you own pretty much everyone once you have the heatseeker. Plus it takes hours to kill someone with pistol(s) or MG
Looks great anyway, and sure is fast paced. Good luck with further development
hammer oz wrote:a few thing i noticed in the video
the mp40 fires abit faster
does the firebomb have explosive sounds or am i deaf?
InsaneFury wrote:I've been working on my own take on ROTT for inclusion in my special project. I've got a question regarding the Lightning Guards: do they feign their deaths like in the original?
If so, do you allow them to be shootable/nonshootable? In my mod I'd like to have them shootable while feigning, but (auto)aim shouldn't target them right away. The shootable and nonshootable flags aren't sufficient I think: nonshootable actors will have the bullets/projectiles pass through them while -shootable actors can't be damaged. I ended up making mine nonshootable altogether, but vulnerable (allowing for AoE damage like rockets). Downside: only rockets will kill them while pretending to be dead.
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