(Resources)The works of David G

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Wed Apr 21, 2010 2:58 pm

scalliano wrote:Holy shit, this guy is unstoppable! :D

As for the Bestiary submissions, I've got the BFG Guy up and running ingame already. I can submit him for you if you want.


Hold on there for bit, I am working on improving the back on him and i am almost done. Heres what i mean:
Attachments
Replay6.PNG
One more rotation to go!!!
Replay6.PNG (12.72 KiB) Viewed 501 times
ItsNatureToDie
 
Joined: 23 Jun 2009

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby scalliano » Wed Apr 21, 2010 3:02 pm

Nice! I can wait, the DECORATE's done anyway, just so you know :)
User avatar
scalliano
Don't mind me.
 
Joined: 21 Jun 2005
Location: Ireland

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby BlazingPhoenix » Wed Apr 21, 2010 3:04 pm

Wow, a lot of these are really cool. :D
User avatar
BlazingPhoenix
Woof
 
Joined: 20 May 2005
Location: Inside a nova

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Wed Apr 21, 2010 3:43 pm

scalliano wrote:Nice! I can wait, the DECORATE's done anyway, just so you know :)


May I see?
ItsNatureToDie
 
Joined: 23 Jun 2009

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby scalliano » Wed Apr 21, 2010 3:54 pm

For your perusal:

Code: Select allExpand view
actor BFGGuy
{
  obituary "%o was vapourized by a zombie's BFG9000."
  health 200
  radius 20
  height 56
  mass 100
  speed 8
  painchance 170
  seesound "chainguy/sight"
  painsound "chainguy/pain"
  deathsound "chainguy/death"
  activesound "chainguy/active"
  dropitem CellPack
  missiletype BFGBall
  MONSTER
  +FLOORCLIP
  states
  {
  Spawn:
    BFGZ AB 10 A_Look
    loop
  See:
    BFGZ AABBCCDD 3 A_Chase
    loop
  Missile:
    BFGZ E 0 A_FaceTarget
    BFGZ E 20 A_PlaySound ("weapons/bfgf")
    BFGZ F 10 Bright
    BFGZ F 10 Bright A_MissileAttack
    BFGZ E 20
    goto See
  Pain:
    BFGZ G 3
    BFGZ G 3 A_Pain
    goto See
  Death:
    BFGZ H 5
    BFGZ I 5 A_Scream
    BFGZ J 5 A_NoBlocking
    BFGZ KLM 5
    BFGZ N -1
    stop
  XDeath:
    BFGZ O 5
    BFGZ P 5 A_XScream
    BFGZ Q 5 A_NoBlocking
    BFGZ RS 5
    BFGZ T -1
    stop
  Raise:
    BFGZ NMLKJIH 5
    goto See
  }
}
User avatar
scalliano
Don't mind me.
 
Joined: 21 Jun 2005
Location: Ireland

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Wed Apr 21, 2010 4:05 pm

scalliano wrote:For your perusal:

Code: Select allExpand view
actor BFGGuy
{
  obituary "%o was vapourized by a zombie's BFG9000."
  health 200
  radius 20
  height 56
  mass 100
  speed 8
  painchance 170
  seesound "chainguy/sight"
  painsound "chainguy/pain"
  deathsound "chainguy/death"
  activesound "chainguy/active"
  dropitem CellPack
  missiletype BFGBall
  MONSTER
  +FLOORCLIP
  states
  {
  Spawn:
    BFGZ AB 10 A_Look
    loop
  See:
    BFGZ AABBCCDD 3 A_Chase
    loop
  Missile:
    BFGZ E 0 A_FaceTarget
    BFGZ E 20 A_PlaySound ("weapons/bfgf")
    BFGZ F 10 Bright
    BFGZ F 10 Bright A_MissileAttack
    BFGZ E 20
    goto See
  Pain:
    BFGZ G 3
    BFGZ G 3 A_Pain
    goto See
  Death:
    BFGZ H 5
    BFGZ I 5 A_Scream
    BFGZ J 5 A_NoBlocking
    BFGZ KLM 5
    BFGZ N -1
    stop
  XDeath:
    BFGZ O 5
    BFGZ P 5 A_XScream
    BFGZ Q 5 A_NoBlocking
    BFGZ RS 5
    BFGZ T -1
    stop
  Raise:
    BFGZ NMLKJIH 5
    goto See
  }
}


Awsome :) , though I think it should drop the BFG once killed IMO. Otherwise looking good :thumb:

EDIT: I have an idea with that'll benefit game play, requires less sprite editing and everyone can win....well except for the bfg Guy anyways
ItsNatureToDie
 
Joined: 23 Jun 2009

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby scalliano » Wed Apr 21, 2010 4:47 pm

Well, I have him set up to drop the BFG in the Shuffle mod - that was just me being cautious ;) Interested to see what you have in mind.
User avatar
scalliano
Don't mind me.
 
Joined: 21 Jun 2005
Location: Ireland

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby MartinHowe » Wed Apr 21, 2010 5:03 pm

I have to say, somebody who likes spriting in quantity and is good at it is a rare find :D
This is good work and IMO worthy of special praise 8-)
LOL @ caco intestines, didn't know they had 'em :lol:
User avatar
MartinHowe
In space, no-one can hear you KILL an ALIEN
 
Joined: 11 Aug 2003
Location: Waveney, United Kingdom

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby neoworm » Wed Apr 21, 2010 5:10 pm

My improvement for his back.
Image
User avatar
neoworm
 
Joined: 23 Sep 2005
Location: Czech Republic

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Wed Apr 21, 2010 5:38 pm

neoworm wrote:My improvement for his back.
Image


:o Nice improvment there.

EDIT: Just go to the last down load wad post for the BFG commando
Attachments
Copy of bfgcommando.png
Care to work on this for I don't what program you used.
Copy of bfgcommando.png (4.84 KiB) Viewed 442 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 8:20 pm, edited 1 time in total.
ItsNatureToDie
 
Joined: 23 Jun 2009

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Wed Apr 21, 2010 5:40 pm

scalliano wrote:Well, I have him set up to drop the BFG in the Shuffle mod - that was just me being cautious ;) Interested to see what you have in mind.


Kind of what i had in mind, but with a twist. :lol:
Attachments
A CHANCE.PNG
when he drops the bfg, shuffle a chance of it exploding. this you see is a bit rushed. Lets tease the play into thinking he is getting a bfg without looking for some secret. esspically since they fly in the air up wards when dropped.
A CHANCE.PNG (5.88 KiB) Viewed 440 times
ItsNatureToDie
 
Joined: 23 Jun 2009

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby neoworm » Wed Apr 21, 2010 5:49 pm

I will look at it tomorrow.
User avatar
neoworm
 
Joined: 23 Sep 2005
Location: Czech Republic

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Wed Apr 21, 2010 5:53 pm

neoworm wrote:I will look at it tomorrow.


Alright.
ItsNatureToDie
 
Joined: 23 Jun 2009

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Wed Apr 21, 2010 6:09 pm

Base off of Enjay's Pain element alt death (correct me if i am wrong) here's one for the Tortured Soul.

EDIT: not doing anything more for him right now
Attachments
Replay5.PNG
make sure to add his poisonous gas at and surrounding his corpse. "eerck...the dead ones smell worst then the live ones."
Replay5.PNG (15.62 KiB) Viewed 423 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 8:20 pm, edited 1 time in total.
ItsNatureToDie
 
Joined: 23 Jun 2009

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby scalliano » Wed Apr 21, 2010 6:14 pm

ItsNatureToDie wrote:exploding BFG


Fiendish! That's an idea that deserves a mod in itself!
User avatar
scalliano
Don't mind me.
 
Joined: 21 Jun 2005
Location: Ireland

PreviousNext

Return to Resources

Who is online

Users browsing this forum: Bing [Bot] and 0 guests