The mod uses the standard RandomSpawner type of actor to handle spawns, and in the version of GZDoom I was using to test it (v1.2.1.478) it would randomly crash on loading an autosave. I managed to fix this by removing the clashing DoomEd numbers and it has been perfect ever since *touches wood*.
HOWEVER! A bit of feedback has revealed a problem when the mod is used with the latest versions of both ZDoom and GZDoom. If the mod is loaded with Memento Mori 2, all savegames on MAP17, manual or otherwise, will crash the game with the following:
Code: Select all
Execution could not continue.
Unknown object code (0) in archive
Link to the mod: http://files.drdteam.org/index.php/file ... al-mwr.zip
Any help would be appreciated.