What's requierd for a PWAD to become an IWAD?

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XutaWoo
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Re: What's requierd for a PWAD to become an IWAD?

Post by XutaWoo »

Gez wrote:or whether missiles have the BLOODSPLATTER flag.
Gez wrote:I think about everything else can either be be handled with DECORATE
You can't already make missiles have the BLOODSPLATTER flag with DECORATE and a little finger grease? :P
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Re: What's requierd for a PWAD to become an IWAD?

Post by NeuralStunner »

XutaWoo wrote:You can't already make missiles have the BLOODSPLATTER flag with DECORATE and a little finger grease? :P
In a way, but you'd have to make sure all the ones you wanted it on have +Flag, and the ones you don't have -Flag. It's an automatic for the Projectile combo specifically in the Raven games, for some reason. I don't understand why it was done that way, it kinda seems like it would be better to add the flag explicitly to the Raven missile actors... Of course, I think there are a lot more than for DooM, so maybe it's just streamlining?
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Re: What's requierd for a PWAD to become an IWAD?

Post by Gez »

XutaWoo wrote:You can't already make missiles have the BLOODSPLATTER flag with DECORATE and a little finger grease? :P
If you want to replace them all. Which means also duplicating their GLDEFS for people using them. Too bad then if they prefer their own version of lights.pk3. Etc.

I'm not exactly concerned about BLOODSPLATTER, it was just an example of game-dependent setting.
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Re: What's requierd for a PWAD to become an IWAD?

Post by Cutmanmike »

Well back to the original post, I got it working by replacing the majority of the graphics and MAP01 which I don't really mind. Because I'm using skulltag though I get a army of missing patch errors at start up, which is annoying, but I can work around by simply adding blank patches (if anyone knows a better way to deal with that, speak up).

I would use GAMEINFO but most likely it won't be implemented into skulltag for another few months, so for now this is fine.
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Cutmanmike
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Re: What's requierd for a PWAD to become an IWAD?

Post by Cutmanmike »

Bump!

Okay I can get it to detect a fake Doom2 IWAD but what about Hexen? Anyone know what's required for that?
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Re: What's requierd for a PWAD to become an IWAD?

Post by Blzut3 »

Cutmanmike wrote:Okay I can get it to detect a fake Doom2 IWAD but what about Hexen? Anyone know what's required for that?
MAP01, TITLE, and MAP40.
Spoiler: What ZDoom looks for
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Re: What's requierd for a PWAD to become an IWAD?

Post by Ceeb »

Code: Select all

POSSH0M0
Oh god.
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Re: What's requierd for a PWAD to become an IWAD?

Post by Cutmanmike »

Blzut3 wrote:
Spoiler: What ZDoom looks for
Thanks! That's very helpful :mrgreen:
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