Level Master - Beta 2 Released

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Cutmanmike
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Level Master - Beta 2 Released

Post by Cutmanmike »

As seen on cutstuff forums:

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What

Level Master is a mod for Doom and Doom2 where one player chosen at random becomes the dreaded "Level Master". The Level Master's goal is the quickly hide the Exit Rune away from the players who remain still. When the exit is placed, the players are made active and the Level Master gains his full monster summoning powers. The goal of the Level Master is to protect his Exit Rune by summoning monsters anywhere in the map. The other players must fight they way through the hordes of monsters (including the already spawned ones) to find the exit rune before they are killed by the endless amount of monsters the Level Master can throw at them.

Techie

At the start of a regular survival game (no lives and large maps recommended) a Level Master is chosen. Other players freeze while he gets 30 seconds to run off and put the Exit Rune down (obtains all keys at this point). If he runs out of time the Exit Rune spawns wherever he's currently standing. Once the exit is spawned the Level Master starts regenerating power to summon monsters, and the players are allowed to move. The Level Master can only summon monsters when he has enough power to spawn them. He regains power every second (-1 tic per extra player) and loses the cost of the power when he spawns a monster, so the longer you wait the stronger monsters you can spawn. The Level Master cannot spawn monsters if he doesn't have enough power, if there's not enough room OR if players are in visual range of the Level Master. Players cannot see, harm or spectate the level master to see what he's up to. Their goal is to find the Exit Rune placed by the Level Master. When it is found the Level Master dies and the next level starts up and a new level master is picked. If the players die and the Level Master wins the map is simply reset with a new Level Master, so there's really no competitive play here and it's purely for fun.

When

Now. Grab beta 2 here: http://cutstuff.net/blog/?p=1822

Ideas and stuff welcome
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Janitor
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Re: Level Master

Post by Janitor »

This looks really cool. I'd love to try playing this.
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Chronos
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Re: Level Master

Post by Chronos »

I bet you played Haunted in demonizer very nice idea and it's cool that you made it in doom.
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Captain Proof
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Re: Level Master

Post by Captain Proof »

At first I thought it was a Tactics Ogre type Doom Mod when I saw the screenies.
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Cutmanmike
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Re: Level Master

Post by Cutmanmike »

I haven't played either of those games. I got the idea from messing around in a cheat server :P
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scalliano
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Re: Level Master

Post by scalliano »

This looks like class craic. Reminds me of an old RTS game that I can't remember the name of.
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XutaWoo
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Re: Level Master

Post by XutaWoo »

Horray, Zombie Master for DOOM!
CaptainToenail
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Re: Level Master

Post by CaptainToenail »

This sounds great :)
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Phobus
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Re: Level Master

Post by Phobus »

Looks and sounds cool - probably completely irrelevant for me though.
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Grymmette
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Re: Level Master

Post by Grymmette »

Puts a nice spin on classic maps, definitely worth a try at least. The idea is executed pretty well also.
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Mortarion
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Re: Level Master

Post by Mortarion »

The "cannot spawn while players are looking" thing reminds me of left 4 dead for some reason. Cant wait to play!
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XutaWoo
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Re: Level Master

Post by XutaWoo »

By the way, if you weren't inspired by Zombie Master, here's a link to it for some inspiration.
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Cutmanmike
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Re: Level Master

Post by Cutmanmike »

Mortarion wrote:The "cannot spawn while players are looking" thing reminds me of left 4 dead for some reason. Cant wait to play!
That's where I got that idea from, versus mode at least.
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Cutmanmike
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Re: Level Master

Post by Cutmanmike »

Some more screenshots

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Edit: Public beta 1 up http://cutstuff.net/blog/?p=1786

Edit2: http://cutstuff.net/blog/?p=1810

Hotfix. This one fixes the rune being squashed and level masters putting the rune beyond exit lines.
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Grymmette
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Re: Level Master - Beta 1 Released

Post by Grymmette »

Locked

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