I can't pinpoint the exact cause of this, only that it appears to happen most often when there's a few moving platforms (in particular stairs and crushers) nearby. Occasionally it happens that the sound becomes garbled for a few seconds and after that the sound of the moving sectors stops playing.
calling snd_reset or saving and reloading fixes the problem. I can't say when this started but it seems to be recent. I didn't experience this until a few weeks ago but since then it has happened several times already.

