If the sky is very tall (240 in this example) the top of the sky is cut off.
Here's the sky texture:

and here's how it looks in the game when looking fully up:

and when looking straight ahead:

As you can see on the first screenshot the uppermost part of the sky is not shown.
I couldn't find a single tall sky where this does not look like the intended positioning. It always looks like the sky is positioned too high. Wouldn't it be better if such textures were shifted down so that the top line matches the top of the screen?