Graf Zahl wrote:Damn. As I feared. This won't be easy to fix. It's precisely as I suspected: The hit from above or below just was never considered possible when all this was written.
I, in the other thread, wrote:EDIT: Now here's a strange fact that I noticed: if you hit the top of an object while looking down at it, it doesn't count as a hit to melee or A_JumpIfCloser, but if you're literally standing on top of the object so that the object is "behind" you and you attack straight down (I'm using GZDoom to test this since it would be impossible due to the constrained freelook), it does count as a hit.
Project Dark Fox wrote:That might have been why floating monsters automatically descended to your level when you approached them.
HotWax wrote:Project Dark Fox wrote:That might have been why floating monsters automatically descended to your level when you approached them.
Doubtful. Remember you couldn't look up or down at all in Doom, and you couldn't stand on top of or under enemies, so I'm sure they never considered the case of a directly vertical hit because you couldn't possibly be in a position to fire one.
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