Sangelothi Mods (Some other mod has appeared)

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Who did you pick for your first playthrough???

Maliki
9
56%
Gabriel
5
31%
Phoenix
2
13%
 
Total votes : 16

Sangelothi Mods (Some other mod has appeared)

Postby Sangelothi » Mon Sep 07, 2009 1:46 am

Image

V1.10
http://files.drdteam.org/index.php/files/get/iMsB3kRIgR/themartyrbeta110.zip

:mrgreen: PLEASE READ GAME NOTES BELOW :mrgreen:

What's new?
-New weapons (still trying to work a way around the Sigil)
-3 Classes each with their own weapon sets (except for the machete :P )
-New Custom Sprites (took a little while to edit all the hands and flashes on to the guns)
-New Items
-New Bad guys
-Terrain Sounds
-Fixed shops for the mod
-New Sky

Spoiler: Screenshots


Spoiler: GAME NOTES


NeoCore

NeoCore (name subject to change) is a pretty simple weapon mod for Doom

-11 new weapons to kill with
-New effects
-Ammo randomization
-Weapons specialized for specific situations...it's time to prioritize your weapons :shock:
-Some new enemies too!!!

I'll be continuing work on this mod so do expect things to change (weapons being changed out for something cooler, new weapons in general, the rest of the enemies and items to be replaced)
Beta 1
http://www.mediafire.com/?a0r634c0sbdz3y8
Last edited by Sangelothi on Mon May 20, 2013 8:05 pm, edited 19 times in total.
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Re: The Martyr (Strife mod)

Postby Mr.Green » Mon Sep 07, 2009 2:11 am

Damnit,I was just starting to make Strife Weapon Mod wich's point was being to finally have shotgun on it,but seems it would be certainly useless...

Anyway,this looks very promising. Strife's weapons really does need hella more punch. 8-)
Last edited by Mr.Green on Mon Sep 07, 2009 4:06 am, edited 1 time in total.
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Re: The Martyr (Strife mod)

Postby oODemonologistOo » Mon Sep 07, 2009 2:31 am

Terrain sounds aren't hard to find, and that video certainly looks interesting to me.

- Bad guys... Me liek ! :D
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Re: The Martyr (Strife mod)

Postby Ryan Cordell » Mon Sep 07, 2009 8:06 am

Another Strife mod in progress?!

*Makes a strangling gesture.*


( :P )
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Re: The Martyr (Strife mod)

Postby Lord_Z » Mon Sep 07, 2009 10:23 am

Strife has been getting a lot of attention these days (that's obviously not a bad thing though). Anyway, nice job with the weapons, they look very cool.
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Re: The Martyr (Strife mod)

Postby BlazingPhoenix » Mon Sep 07, 2009 11:02 am

I think that looks pretty cool. =D
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Re: The Martyr (Strife mod)

Postby Dreadopp » Mon Sep 07, 2009 11:08 am

Some good looking weapons in there and they look like fun. :)
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Re: The Martyr (Strife mod)

Postby Enjay » Mon Sep 07, 2009 11:42 am

I'm glad that Strife is getting some attention. It really needs some good mods. And yes, the weapons being beefed up has to happen.

"Give us a shotgun" cried the resistance. ;)
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Re: The Martyr (Strife mod)

Postby Pisstepank » Mon Sep 07, 2009 1:17 pm

hey you are zero-x from skulltag ? the one who made armory v3 ? if yes you are , its kewl to see you on zdoom forums ;]

this look very nice ! i looove that shotgun and the doom 3 shotgun turned into grenade launcher !
looking forward too see this released !
Last edited by Pisstepank on Wed Oct 07, 2009 7:49 am, edited 1 time in total.
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Re: The Martyr (Strife mod)

Postby Sangelothi » Mon Sep 07, 2009 1:42 pm

Pisstepank wrote:hey you are zero-x from skulltag ? the one who made armory v3 ? if yes you are , its kewl to see you on zdoom forums ;]

ok, i can't test this wad now because of the school :/
this look very nice ! i looove that shotgun and the doom 3 shotgun turned into grenade launcher !
looking forward too see this released !


Oh...yeah, that mod :roll:

Also it's not a grenade launcher, it's the new Rocket Launcher. As of the moment I'm trying to balance out the shotgun and the new Assault Rifle, the guns seem pretty balanced so far, they're both quite powerful, but the how rare the ammo is makes up for that, you gotta buy ammo for them if you really want to use the guns. The problem right now is for the Rifle ammo, it replaces the electric bolts, so it only cost 5 gold to gain 30 powerful bullets. I need to find a way to change that :?

Other than that, everything so far is pretty good :D
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Re: The Martyr (Strife mod)

Postby Xaser » Mon Sep 07, 2009 4:01 pm

This is mecha-groovy! Damn good to see something awesome for Strife in the works.

Also, I smell Mechanism Eight. ;)
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Re: The Martyr (Strife mod)

Postby ProjectAngel » Mon Sep 07, 2009 8:19 pm

Strife's been getting a lot of attention lately.

This mod looks quite promising.
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Re: The Martyr (Strife mod)

Postby Xim » Tue Sep 08, 2009 12:25 pm

This looks cool. A big beef I had with Strife were the weapons kinda getting dry quickly.

Keep it up.
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Re: The Martyr (Strife mod)

Postby Sangelothi » Tue Oct 06, 2009 6:34 pm

Update yay!

-3 New Classes (look down for more info)

Maliki : your basic class, 100 HP max, and starts with the machete and the Uzi (or Agent Zero TMP by Marty Kirra, which is the only weapon so far that isn't and edit by me)

Gabriel : your berserker class, 200 HP max, just a little slower than Maliki, and starts with the Lead Pipe and Cyclone SMG

Pheonix : your more interesting class, 75 HP max :shock: , just a little faster than Maliki, and she starts with the Viro blade (thrown weapon) and the Coyote

EDIT: New Trailer coming out sometime soon!

Also now there's a release date! :3: Check first post...
Last edited by Sangelothi on Wed Oct 07, 2009 6:53 am, edited 1 time in total.
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Re: The Martyr (Strife mod)

Postby Marty Kirra » Wed Oct 07, 2009 12:23 am

Ah sweet! This is one of the few mods I'm looking forward to! Can't wait to see some more info soon!
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