randy wrote:Here is a screenshot illustrating the use of any texture anywhere and the wad it was made with:
Mighty Duck X-treme wrote:That screenshot was taken from ZDoom 2.0.47i, so no you can't probably play Blood 1 yet (I believe)
Sphagne wrote:Now Randy, If we want to make some texture resources, what is your suggestion for the developements, do we make a universal patch list and use them for floors and walls or do we make regular floors and walls and use them interchangably? Universal please!
Can we use any picture for monster sprites, do they need to be the regular XYZTA#A#?
I suggest you add code to figure out automatically if it's in a "texture" format (vs flat) and let it be open to any texture lump - without worrying about the markers or PNAMES. The code to detect if it's a valid texture is much the same way other formats are detected. IIRC I check max x/y, max offsets, and a check to see if the first y offset pointer makes sense.randy wrote: so a floor or wall could use any of the following source images:
- A texture defined in a TEXTURE1/TEXTURE2 lump.
- A flat between F_START/F_END markers.
- A sprite between S_START/S_END markers.
- A single patch listed in a PNAMES lump.
Hirogen2 wrote:That screenshot shows the ZDoom engine, but what game is it?
Mighty Duck X-treme wrote:GEE I GUESS I'M NOT VERY GOOD AT ANSWERING QUESTIONS
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