@Zitro: Well, let me investigate, but Im not sure if that can be done. This Zoom option comes from other mod (not sure, but I believe it was the doom3 weapons (the old one) and I never fully understood it. Anyway, what I might have explained before is the way I use the zoom. Funnily, even though there is a zoom option in AEoD, I use 3 custom binds to have zoom.
del=fov 90; mouse_sensitivity 6 <----This one is the normal fov (90) and my preffered mouse sensitivity (6); meaning the zoom is of.
pgdn=fov 25; mouse_sensitivity 1 <----This one is a good zoom. When the zoom is activated, I need to make the mouse sensitivity smaller, to avoid the annoying situation where moving a bit the mouse, thanks to the small FOV, your sight goes all crazy.
pgup=fov 12; mouse_sensitivity 0.23 <----Finally, the uber zoom, where my mouse sensitivity is even smaller.
I hope it helps you at least a little
@Arch-Valentine: Let me see, it might have something to do with sounds with strange loop markers. Still, I think that a A_StopSoundEx should do the trick if that's the case.
DBThanatos a few post ago wrote:
About the QSG: I dont know that weapon. There is no such thing.