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(gdb) run
Starting program: /home/blzut3/Code/ZDoomAL/zdoom
[Thread debugging using libthread_db enabled]
ZDoom v2.2.0 - SVN revision 1268M - SDL version
Compiled on Oct 20 2008
[New Thread 0x7f14e302d780 (LWP 1397)]
[New Thread 0x425aa950 (LWP 1402)]
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /home/blzut3/Code/ZDoomAL/zdoom.pk3
adding /usr/games/Doom-Data/iwads/doom2.wad (2919 lumps)
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
Family 6, Model 15, Stepping 11
Features: MMX SSE SSE2 SSE3 SSSE3
I_InitSound: Initializing OpenAL
Opened device
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7f14e302d780 (LWP 1397)]
0x00007f14e277b7b2 in ?? () from /usr/lib/libopenal.so.0
(gdb) bt
#0 0x00007f14e277b7b2 in ?? () from /usr/lib/libopenal.so.0
#1 0x00007f14e2752f8b in ?? () from /usr/lib/libopenal.so.0
#2 0x00007f14e27783b1 in alcMakeContextCurrent () from /usr/lib/libopenal.so.0
#3 0x0000000000730470 in OpenALSoundRenderer::Init (this=0xfb4920) at /home/blzut3/Code/ZDoomAL/src/sound/oalsound.cpp:516
#4 0x0000000000731000 in OpenALSoundRenderer (this=0xfb4920) at /home/blzut3/Code/ZDoomAL/src/sound/oalsound.cpp:458
#5 0x000000000071f4f4 in I_InitSound () at /home/blzut3/Code/ZDoomAL/src/sound/i_sound.cpp:243
#6 0x0000000000506062 in I_Init () at /home/blzut3/Code/ZDoomAL/src/sdl/i_system.cpp:188
#7 0x0000000000535f03 in D_DoomMain () at /home/blzut3/Code/ZDoomAL/src/d_main.cpp:2331
#8 0x0000000000504e54 in main (argc=1, argv=0x7fffeb06a2f8) at /home/blzut3/Code/ZDoomAL/src/sdl/i_main.cpp:272
- Code: Select all • Expand view
/usr/lib/libopenal.so.0
Blzut3 wrote:Ahh, I went and got the Ubuntu Intrepid OpenAL library and it works fine in 64-bit.
I noticed two things, the music seems to freeze momentarily on map load. Its not too bad, but it does seem a bit strange. The other is the music sound slider seems to need to be scaled up if possible. I currently have the music on max and sound effects at about 25% which doesn't seem right.
buffer->source---->filter---->output
| ^
| |
v--->filter-->effect--^
| |
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
| |
>--->filter-->effect--^
Chris wrote:The music and sfx volumes are independant
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