Sci-Fi weapons mod

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CaptainToenail
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Sci-Fi weapons mod

Post by CaptainToenail »

Well, I've been itching to do a proper weapon mod in a while, I've already started one called CptTWeps which wasn't very exciting, so I've started a new one with a sci-fi theme, becuase I'm going to be sick if I see another uzi or shotgun in yet another of the same style weapon mods.

2 weapons are done so far, the 'Crystal Pistol' and the Phaser

The crystal gun, a weapon constructed of strange pink lattices harvested from a mysterious 'Planet X' on the edge of the Solar System. It has the ability to project bursts of stored energy forward in small bursts, ideal for home defense as it replenishes its energies from the surrounding air.
The crystal gun has inf ammo, and fires weak bursts of energy at a slow regular rate, but if you mash the fire button you can keep a startling rate of fire up
Spoiler:
The Phaser, straight from Star Trek, fires a beam of orange energy at the target, causing it to vapourise, I don't watch Star Trek myself, but who can have a sci-fi weapons mod without it?
Spoiler:
The raygun is the next weapon in line, once I find some decent graphics for it that is :x

Also I have encountered a slight problem, I have a continous laser beam weapon planned, and I have a perfect method to do it (Mage wand missile :wink: ) but it would mean removing the phaser, as it uses the beam at the moment, and because of the way it's hacked in using replace commands etc. it means that only one beam can be used in one wad (silly I know but true), what would you prefer, a phaser or a massive giant continous laser beam?
Last edited by CaptainToenail on Sun Sep 21, 2008 4:39 am, edited 1 time in total.
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corysykes
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Re: Sci-Fi weapons mod

Post by corysykes »

i saw this and i said to myself "ohh my god he relseased it YAY!!" but then i couldnt find a link good job keep it up btw love the screenies.
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Phobus
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Re: Sci-Fi weapons mod

Post by Phobus »

A giant continuous laser sounds more my sort of thing, TBH.

I've messed around with the idea of lasers myself, and the lcosest I've come was a series of long projectiles that are fired at different speeds, which means over short distances it looks like a continuous beam that eventually leaves the shooter and hits it's target, and it spreads out over distance. However, after a while it stretches out enough to be an obvious string of projectiles rather than a continuous beam. And also, from certain angles it kind of gives itself away earlier.
CaptainToenail
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Re: Sci-Fi weapons mod

Post by CaptainToenail »

Trust me Phobus, I'm fairly confident I can make a perfect continous laser beam using an edited mage wand missile with better particles, hell, using sv_fastweapons on the phaser almost does it perfectly already, just need to up the speed of the projectile to near instantanous as possible and reduce the particle fade time to 1 tic, :D

Edit: hmm, it would seem that even the magic ability of the mage projectile to spawn a perfect trail will not work correctly for a continous beam, because it is now revealed that it spawns it's particles in clusters which can be seen clearly seperating from the main beam, normal phaser it is, shame about the beam weapon :(
Spoiler:
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ThatOneZDoomer
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Re: Sci-Fi weapons mod

Post by ThatOneZDoomer »

Yeah, the majority of weapon mods usually come down to using some sort of machine gun or shotgun during most of the game play (since ammo of them [especially shell ammo] is the most common), along with mostly bullet weapons. This theme should allow a lot more room for more creative weapons.

It's a shame about the continuous laser thought :( . Would it be possible to settle for a less then perfect laser trail, since a perfect trail may be very hard if not almost impossible on the engine? I tried various ways myself to make a laser weapon, including really fast projectiles (what I do now, despite vertical aiming issues), rapid rail shots (with unwanted massive range and ripping), no damage rails combined with hitscan to keep the graphic effect, but not have massive range or punching through multiple targets, and a really long range A_CustomPunch to get around the vertical aiming speed issues, but it was overpowered due to locking onto targets.

Anyway, what other weapons do you have planned? Is the Crystal Gun basically like the Blaster from Quake 2 and 4? Is there an melee weapon in there somewhere?
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Unknown_Assassin
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Re: Sci-Fi weapons mod

Post by Unknown_Assassin »

You don't necessarily have to make continuous lasers. I think if the laser gun can fire in bursts, it would be fine.
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Snarboo
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Re: Sci-Fi weapons mod

Post by Snarboo »

You could always go for the Star Wars style laser blasts. I know Star Trek's phaser was a beam, but I doubt most people would be bothered if it wasn't 100% accurate.
CaptainToenail
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Re: Sci-Fi weapons mod

Post by CaptainToenail »

Ok here's a little demo for you guys to play around with, contains three weapons, the crystalgun, phaser and raygun.

http://www.zshare.net/download/19283012d1cfcd1f/

They raygun has the worst reload system ever, if anyone knows how to make a proper one please tell me! There's no new ammo types yet at the moment so your phaser will somehow use shotgun shells etc.

Please comment on how I could improve it so far, and expect more, even wackier weapons in the future :)

Oh yeah and you will need to use the latest SVN GZDoom, I wouldn't recommend ZDoom because the additive non-Doom palette graphics are turned into colourful skidmarks with it
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Remmirath
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Re: Sci-Fi weapons mod

Post by Remmirath »

Well, the raygun reload system is a bit strange indeed, because it actually wipes the main ammo type, and increases the battery indicator; but i think i can make it better... :wink:

EDIT: Okay, i've done it, and it's pretty efficient...try it, and let me know if you like it...

http://www.zshare.net/download/19286519e9cd489f/
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