This is a patch for one of my favourite TCs Osiris that fixes 2 bugs that now allow it to be played online, first of all I fixed a bug that would cause monsters to keep dropping ammo forever when gibbed until the game locked up, and a dodgy door in map06 that would trap players in the start room
Download patch:
http://www.zshare.net/download/16855405f97842cf/
Download Osiris:
http://www.doomworld.com/idgames/index.php?id=6711
Osiris Patch
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
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Re: Osiris Patch
I think I remember this WAD, very Egyptian and had stargate stuff in it? It was cool.
Nice to see people making "fix" patches for older wads like this. I did a few for other old wads I like. Maybe I'll make a collection of them on my page.
Nice to see people making "fix" patches for older wads like this. I did a few for other old wads I like. Maybe I'll make a collection of them on my page.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Osiris Patch
Hm... The memories.
The last time this ammo bug came up it ultimately caused the addition of my first DECORATE code...
http://forum.zdoom.org/viewtopic.php?f= ... s&start=30
The last time this ammo bug came up it ultimately caused the addition of my first DECORATE code...

http://forum.zdoom.org/viewtopic.php?f= ... s&start=30
Re: Osiris Patch
Amusing thread.

Heh, that was one half my rational for making the custom spawner things, so as to have a way to place in the editor an actor from a game in another (just passing through the medium of a custom actor that drops it). I know it was simpler to just do things like "actor HereticImpInDoom : HereticImp" but then it breaks other things, such as the dynamic light definitions which aren't inherited.Graf Zahl wrote:(The one thing I'd like to see most is to be able to place Heretic/Hexen stuff directly in a Doom map without the need for scripts and SpawnSpot.)

Re: Osiris Patch
I read through that thread. It does bring back a lot of memories and it just smacked me in the face how far DECORATE has come along... I mean, Graf, it's just amazing now that I realize how much of the current DECORATE features available to us modders today are the result of your hard work.Graf Zahl wrote:Hm... The memories.
The last time this ammo bug came up it ultimately caused the addition of my first DECORATE code... :)
http://forum.zdoom.org/viewtopic.php?f= ... s&start=30
Also, that thread made me realize that by next year, it'll be 10 years of waiting for DoomScript... *sigh*