A_Custom Railgun range

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: Developers

A_Custom Railgun range

Postby Daniel » Sun Jun 01, 2008 2:31 pm

Hello

I just want to make a request: add a variable to A_CustomRailgun, in which you could modify the railgun range. This could also be good for running memory, avoiding weirdness railgun shots on very large room maps.
User avatar
Daniel
 
Joined: 04 Jul 2004

Re: A_Custom Railgun range

Postby Onslaught Six » Mon Jun 02, 2008 7:58 am

What do you mean by range? I'm not understanding.
Onslaught Six
Oozing of Onslaughttitude
 
Joined: 11 Dec 2005
Location: Hell.

Re: A_Custom Railgun range

Postby Ichor » Mon Jun 02, 2008 8:04 am

I think he means a maximum distance the rail would travel, similar to what's in A_FireBullets.
User avatar
Ichor
42
 
Joined: 23 Jul 2003

Re: A_Custom Railgun range

Postby Cutmanmike » Mon Jun 02, 2008 9:01 am

Daniel wrote:This could also be good for running memory, avoiding weirdness railgun shots on very large room maps.


For this reason it's useless because the "weirdness" is caused by the value of the cvar r_maxparticles. If it's low, the railgun won't display if it's shot really far away (but the shot will still count). You should make it a higher value on the console to stop it happening.

However, a railgun range might be good for other things such as a laser weapon or something.
User avatar
Cutmanmike
Not dead
 
Joined: 06 Oct 2003
Location: United Kingdom

Re: A_Custom Railgun range

Postby Eriance » Mon Jun 02, 2008 10:28 am

Cutmanmike wrote:However, a railgun range might be good for other things such as a laser weapon or something.


How about just a Beam function for that? Something like "A_Beam(texture, damage, range, use-ammo, alpha, render-mode, blah-blah)"? :D
User avatar
Eriance
Now delivering MORE of LESS!
 
Joined: 26 Jul 2004
Location: Somewhere in nowhere

Re: A_Custom Railgun range

Postby Eriance » Mon Jun 02, 2008 10:28 am

Cutmanmike wrote:However, a railgun range might be good for other things such as a laser weapon or something.


How about just a Beam function for that? Something like "A_Beam(texture, damage, range, use-ammo, alpha, render-mode, blah-blah)"? :D
User avatar
Eriance
Now delivering MORE of LESS!
 
Joined: 26 Jul 2004
Location: Somewhere in nowhere

Re: A_Custom Railgun range

Postby CaptainToenail » Mon Jun 02, 2008 10:39 am

Yep, what would be really handy for the railgun functions would be range, particle graphic, particle fade time, and if it stops as soon as it hits a target instead of going right through.
User avatar
CaptainToenail
 
Joined: 06 Jul 2007

Re: A_Custom Railgun range

Postby XutaWoo » Mon Jun 02, 2008 4:23 pm

Unless you're talking about ranbow-colored Railguns or something like that, Eriance, I don't see how texture would work outside of GZDoom.
User avatar
XutaWoo
one day when going to see the rabbit, there was a previous visitor ...
 
Joined: 30 Dec 2006
Location: beautiful hills of those who are friends

Re: A_Custom Railgun range

Postby Daniel » Sun Jun 15, 2008 9:44 pm

Range for A_CustomRailgun could be useful for a lot of things, not just for the "bug from long range". You can even make melee laser-like weapons...

So Graf, how about it?
User avatar
Daniel
 
Joined: 04 Jul 2004


Return to Feature Suggestions

Who is online

Users browsing this forum: No registered users and 0 guests